It shows you this when you go to move the player. Curent elligible positions have a green background in that box, slightly OOP have yellow and bad positions have red if you place them there.
It shows you this when you go to move the player. Curent elligible positions have a green background in that box, slightly OOP have yellow and bad positions have red if you place them there.
Its something like....ST can go to AML/R as yellow; MC any AMC, DMC as yellow (ie Central, adjacent); DR to DMR, DL as yellow, etc Multi-role players have more options. Traffic Light system.
Can't give fuller list as I can't check atm and if i got one above wrong blame memory.![]()
I think it's more confusing then that to me. Like my ML wont go MC or DML but he'll happily play AML or MR.... I also have 2 AMC's and whilst one is happy to play AMR or AML as well as MC and ST the other doesn't like the wings. So I think it's player dependant to some degree too.
Maybe I've missed something but you do need to consider all the roles. I'll do a check later when on my PC and can check on other teams and then we can see if we can come up with a consistent list if you like. I'll do first checks on roles and you can confirm or post anomolies (or other way around if you like).
I'm currently training AMR on AML/AMC and I'm hoping he'll go yellow on ST and ML, MC & MR roles too.![]()
OK so it's not as I thought at all. I didn't realise that the AMC that likes the wings was an AMC/AML, so he also doesn't mind AMR....
MY theory is as follows:-
GK = only GK(obviously)
DL = DL-DC-DML
DR = DR-DC-DMR
DC = DL-DC-DR
DML = DML-DL-ML
DMR = DMR-DR-MR
DMC = DMC-DC-MC
ML = ML-MR-AML
MR = MR-ML-AMR
MC = MC-DMC-AMC
AML = AML-AMR-ML
AMR = AMR-AML-MR
AMC = AMC=MC-ST
ST = ST-AML-AMR
So each role on the field is able to adapt to two others without being detrimental, of course players with more roles assigned to them will cover combinations of these. As long as a player is playing one of the roles he is comfortable in you wont be penalised.![]()