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Red arrows will motivate a player to be more attacking (players have 2 skill sets Defensive and attacking and can use either 1 at any time). So a red arrow will increase the chance of attacking choices. This extra motivation also uses more condition on average.
eg an ML with a red arrow will NOT become and AML (Nordeus don't give free extra roles
) but he will try to get forward more, play with greater physicality and choose attacking skills more.
Nordeus has given answers on this several times (3 I think) but sometimes used confusing language. 
My personal way of thinking about it is in Orders the Mentality changes things at a global level, Arrows do it at an ingividual level.
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