stocking packs means for a 35T player that tanking a season is a must to get a good amount of pack's is my idea
and saving the packs so a 1 season is lost for rehalibation for the next season if you want good results
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stocking packs means for a 35T player that tanking a season is a must to get a good amount of pack's is my idea
and saving the packs so a 1 season is lost for rehalibation for the next season if you want good results
no, a 35T player just won't buy fast trainers or doing power training.
So, he can save some greens in the case he could have two games in three hours. This can happen only few times in a season.
Stocking beyond 100% can also be done as shown in the following example.
A player just played a match and his condition is 80%, and the next 5% recovery is in a few seconds. The next two following fixtures are 16 hours and 19 hours later. So, after 16 hours, the maximum amount of condition that can be recovered is 25%; this 25% can be added to the 85% to make 110%. Hence, if ever the player plays the first match, he will still have 10% extra condition (which was saved) for the second match.
Forget to mention another thing. It's about setting easy tackling.
I believe this thing is useless, no one use this mode. But how about to use this mode for friendly games ?
When we want to play a friendly game and set to easy tackling, not only our team but opponent (friend's) team 'll also play in that mode. So we cannot have any injury from a tackle (but from other factors as low morale or condition).
Easy tackling can reduce the defense ability of our team by a 5% but doesn't matter because we chose an easier friend to play anyway ;)
I use easy tackling against stronger teams. Due that, usually against stronger teams we recive more yellows and the tendance is to fail more in tackling... I don't have proofs really like with all the other things ( trainings depending of condition, victories despite condition... counters... etc...)
But I use easy tackling.
Then the idea-own theory should be that hard tackling work against lower Q teams due that the Quality of our players is high and they don't fail... but as I said.... and like with all things in this game, theres no definitive "studies-proofs", just prophecies lol
As Khris suggests, imo too, the tackling settings about the intensity of the tackle rather than the frequency. I tried to take a look at Tackling settings in more detail last season with alt teams and found a general difference between Normal and Hard where the trend was towards a higher proportion of Hard tackles produced fouls than when using Normal. Ofc, no proof and had plenty of examples where things were unexpected but fwiw I did feel the trend.
However everytime I tried to look at Easy Tackling things varied all over the place and, either by coincidence or design, matches involving easy tackling + something else produced injuries often enough (to either team) to put me off playing more matches.
hmm when i read this my idea of tackling is how motivated the team is
example: 1 low Q-team is highly motivated so we use hard tackling (own team less motivated)
with high Q-team visa versa low motivated easy tackling ( own team motivated)
Condition all players own team have good form and morale
But i need to test it (its a game not real life)
FYI, my level 25 team have 10 pairs of matches separated by about 3 hours on same day in this season. That is, for all CL matches and the Cup matches after preliminary round. For all completed matches, my players can only recover 5% conditions between 2 matches. The schedule is crazy.
BTW, the average training process with normal sketching of my 35T level 17 Team is 16%. I believe most of the players are fast trainers. But it is right that I do not use green packs to power train them. I just train them naturally.
yep, that's exactly is my idea and the reason I started this thread, with such details.Quote:
Then the idea-own theory should be that hard tackling work against lower Q teams due that the Quality of our players is high and they don't fail... but as I said.... and like with all things in this game, theres no definitive "studies-proofs", just prophecies lol
Basic functions of the game must follow strict rules, a guide, a manual.
Football and a following game (TE) logic must saying that Normal tackling is the default > Hard tackling should give some more % bonus in your defense but it can cause more injuries and cards > easy tackling decrease some % in your defense but decrease also injuries and the possibility for getting a card no matter is your opponent. if your opponent is a tough team, then you take the risk (with hard tackling) to confront him. If it's an easy team or a game you don't care about, then you set "easy tackling" , to prevent from injuries or cards.
I think that game leaves enough space to play as a good/bad manager as like a good/bad (or inactive) coach too.
If those two are mixed and we add a lot of luck/ roll dice, then it ends like I feel playing lately.
More with my instinct and some info from here and there.
Also to remind that @Khris & @Buffs are two of the gurus of the game (it's not only the lv, but the quantity and the quality time someone is spending in the game). How about those 11,7 M' users who 're playing the game ? (as t11.com saying :rolleyes: )
How many of those are active ? 5% ? too much ?
The game isn't for 300-400 active members of the forum who can read (because they know English or 4-5 more languages), what an experience manager is sharing .
maybe you have the disadvantage, playing from Asia, to confront many European managers ?Quote:
FYI, my level 25 team have 10 pairs of matches separated by about 3 hours
Before the new league draw, you could manipulate your league draw, making same lv friends from the same region.
I always avoided friendship from people of America or Asia (far East).
A 35T if want to be competitive some time , tanking is the only way - unless it goes only for the league and whatever 'll come.Quote:
stocking packs means for a 35T player that tanking a season is a must to get a good amount of pack's
Searching for T11 in facebook it say 5M active users per month, is suposed that these numbers are ok...
"
Jugar
Top Eleven Mánager de Fútbol
Juegos · Deportes
¡Mánager de Fútbol en Facebook! Crea y dirige tu propio equipo de fútbol
Juegos · Deportes
5 000 000 usuarios activos por mes"
Thanks for your advices.
After reading your reply, I just notice my same level (Level 25) friends have been dropped to 3 only. But none of them were grouped to the same league with me. Differences in qualities might affect drawing. To prepare for next season, I will try to find some new Asian same level friends now.
You are wise to know that this is the result of drawing being affected by time zones of opposite teams. This is reality that I understand.
I am still proud that my 35T teams are still competitive and never failed to promote. But it is true that they may not be the title contender in every season.
Are you sure that this works? There are a lot of Asian and African teams in my league despite that most users in my list are from Europe; only one is from Brazil and one from Indonesia (recently added). I think the friends' list has no more any significant effect on the league draw, and that the league draw is done mostly based on your region and the server you are on.
same lv it's not enough now with the new draw. You must have about the same quality squad too.Quote:
To prepare for next season, I will try to find some new Asian same level friends now.
In my server, at least some teams from my CH.L. or Cup I checked, quality lv is top priority.
yesQuote:
I think the friends' list has no more any significant effect on the league draw
not for meQuote:
the league draw is done mostly based on your region
that's a must !Quote:
the server you are on.
CL tries to use ppl on friends list. it's even in the description. but league and cup, no. i think league used to use friends list.
maybe i didn't express correct.
I mean, checking my opponents in group A of CH.L., team a1, with 5* quality, is playing in a league with 5* teams (same as team a2).
Team a4 of group A, with 3* players, is playing in a league with 3* teams.
5 teams are from same region, 3 teams are from Indonesia, Vietnam & Brazil.
Attachment 51034
but better stay on topic :
- Injuries , strict rules, issues that affect injuries, proposals
- Communication with developers and administrators of the game.
Watching a game today, using my mobile and also logged with my alt team, to watch.
The language in the other account is Greeks, but the comments are different from the second commentary.
Attachment 51318
In Greeks it's saying
- Aydin is late on the attacker (about tackle)
- Aydin complains to the referee but he doesn't hear and gives a yellow card
- Eder injured. He's struggling to make it
Different comments for the same injury :rolleyes:
A friend from China who's watching the game, said that in Chinese, in a free translation, was saying,
- Your player is injured, time to spend 15 reds pal :p
Attachment 51319
It was the third injury of the day
Attachment 51320
but I don't care much for playing this season, so I sold the player instead of healing :o
so, there is A LOT of work to do with injuries thing.
today one match and one training (normal) 50 Redpacks less :)
Sorry to crash this thread but damn... Nordeus is hungry for money!
Look at this.. 4 injuries in 1 match! Ridiculous! And what's more.. a total of 51 Red packs if I want to heal them.
Attachment 51339
I hardly complain about this but it is getting more and more ridiculous how unrealistic this game is becoming!
Another team of mine that Nordeus is trying to suck money out of:
Attachment 51340
Can it get worse?
I believe it will!!!
Pikachu, post in the bugs section of the forum.
The amount of injuries that have occurred for my 2 teams this season is unrealistic.
Have a look at these posts: http://forum.topeleven.com/bugs-tech...tml#post357539 , http://forum.topeleven.com/bugs-tech...tml#post357826, http://forum.topeleven.com/bugs-tech...tml#post358074 , http://forum.topeleven.com/bugs-tech...tml#post358419 . These are different posts in the same thread; neglect the appearance (repetition) of the same link title.
Tactician - Do you think it is a bug? I have my doubts... It is the game system as after playing for over 20 season managing 7 teams.. I can came with the conclusion that:
Up to level 5 injury at the beginning of the season is out of control. You will get 3-5 injured players within the first 7 days since the commencement of the new season. It is how they program it.
Lower levels = not many tokens and red/green packs + beginner so he/she will want to heal the player asap = buying tokens.
But now, even in higher levels injury has been terrible. I have 3 teams which are level 20+ and injury is bad bad bad in the last 2 seasons... the reason I can think about is the newly developed system on tablet or whatever that is which costed them money so they are trying to earn back as quickly as possible. If that is their business strategy, well it is either take it or leave it. But it also gives me motivation to NOT buy any more tokens. I know it costs money to develop and maintain a game online but the way they do is not
give and take but give and take x 1000.
I cannot say anything back if one comes and say "so just quit then" as it is the same as "life is hard? So just die then"
Given the excessive amount of injuries that have occurred in such a short period of time, I suspect that it could be a bug or something that the people at Nordeus missed, because this thing is very discouraging and annoying. Why would they do this to discourage their users; it would be their loss. But, it may also be intentional, that is, it has been programmed to occur. It might be a combination of both, where it was programmed to occur, but not to that extent (which is my previous point - they missed something).
For my case, the excessive injuries should not have occurred because I maintained the good condition of my players and I used a squad rotation system. I also spent a lot of bought tokens; so, this can't be due to not having spent money in this game.
The question is why they have neither comment on this nor solved this excessive injuries issue? Is it because they have not noticed the complaints concerning this, or is it because they know it was intentionally programmed to occur like this?
or because they rarely answer things on here.
I myself don't think the injuries ruin the game.. but then I don't have so many as you.
Tactician - Thanks for the reply.. It is good to know that I am not alone in this boat of injuries (which is not a good thing lol)
I would think it is the latter, as I explained, injury is much more costly than having a player tired. If a player is injured, it is either you wait a few days (sometimes over 10 days) or use red packs. Then if you choose to wait, you need to wait even more to wait the player to get his stamina back or use green packs. I believe that is where they earn most of their token after bidding wars and player transfer. If the player is tired, you make him rest a few hours and it does not cost you anything but injury will cost time and money.
Why would they do that to discourage users? No idea about that but all I can think about is that they want to increase their profit now that they became quite popular in the market which is normal in this capitalist world.
Cat - Yes, injury is part of the game in real world and happens to the best players in the world so I can live with one or two injuries once in a while and take it as bad luck but this is getting ridiculous!
Are there 3 out for 4 days and 1 out for 3 days? This is a really difficult decision if you should spend red packs to heal this players.
Provided that I have sufficient red packs, I immediately heal any useful player out for 6 or more days, and generally I do not heal any player out for 1 or 2 days unless they are essential to the team on next 2 days. The types of injury you are suffering is the hardest to accept. And there are even 4 on same match. I feel sorry for you.
Token eleven is the best - buy tokens and make them rich !!!!!!!!!!!!!!!!!!!
I see Top-Eleven more a free crowd funding game (selling tokens for development and salary of the game)
and you are free to spend money on tokens if you want to get a advantage to other managers
if not be a 35T-player and dont expect miracles
Nordeus it's not a philanthropy institute of course, but there are other ways to take people's money (direct or not - by advertising I mean),Quote:
you do know things cost money, people working cost them money they have to pay those people.... do you go to the grocery store and expect free steaks?
and make them feel happy about that. It's called marketing and it was born in US, to remind you :rolleyes:
* no need to mention for another time how useless (for a manager) is youth academy or scout list players,
or another 10-20 issues of the game.
This is also in the Vent Thread but I thought I'd repeat here as both a question and a requirement for change...
:mad:
Why does it take so long for the substitutions for injured players to take place, when you are present at the match? It only takes a minute or two if you aren't there! In the NINE minutes I waited for the substitution to take place, the MC that the injured one was supposed to mark waltzed thru the defence and scored...
:mad:
Attachment 51410
Again.. same team.. now 15 days of injury!
Unbelievable. I was forced to use 15 red for the player that got 10 days injury and now this...
Attachment 51411
So yes.. it will get worse guys be ready!
another black page is what exactly is happening when we have an injured player in the field. Is he playing (with reduced skills) ?Quote:
the MC that the injured one was supposed to mark waltzed thru the defence and scored...
Is he out of the game ? The only thing I know is that an injured GK can do a perfect job ;)
Hi guys
Just an update.
Guess what.. Injured again!
What the hell is going on!!!
Hopeless...
Attachment 51479
pika pika....:(
Pikachu, I told you to post in the bugs section. There is a better chance that an admin will notice it there than here. Put all your pictures in one thread there. You can also report via the web page or the email address given below.
No, the issue is still here - TopEleven Support | TopEleven Support
support@nordeus.eu
In case you misunderstood, as many users could have been misled by the first post (especially, the original, non-edited first post), this thread was not created by an admin nor the contents of the first post is official or from an appropriate person from Nordeus; this was done by one or more users to show how things can be done better here. The 'system' described in the first post of this thread is a proposed 'system'.
@Picachu
if you didn't read it anywhere else, want to inform you that if heal a player with reds, he isn't in a "deafult"/reset situation but he 's carrying the fatigue, the "not healthy" situation and he is vulnerable to another injury. Sorry to say, but instead of spending reds to the same player, better sell him and buy another.
That's the best thing someone can do if he's a 35T player. Unfortunately this is spoiling the "rpg" characteristic of the game :(
Exhibit B in my campaign to get substitutions for injuries done more quickly than at present:
Palace Terriers match this evening, the image says it all...
Attachment 51537
Exhibit A in the 'Make the correct substitution' campaign:
Attachment 51595