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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Well I won a league match today and since my next one was around 30 hours away I went for a bit of extra post-match training.
    I set training or friendly game at least 1 rest period (3 hs) after a game.

    Today, 4 players were injured, including 1 GK, 2MC & 1 AML/AMC. All are out for 3 days except 1 MC who is out for 4 days. It seems forcing me to use red packs.
    Sometimes I just leave one player (less useful) injured or if it hapened in the morning , I 'm fixing him late in night maybe to "cheat" the program . Well, I couldn't figure out anything .
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  2. #2
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    Quote Originally Posted by nikolgiorgos View Post
    Sometimes I just leave one player (less useful) injured or if it hapened in the morning , I 'm fixing him late in night maybe to "cheat" the program . Well, I couldn't figure out anything .
    You have methods to "cheat" the program?? Oh, I haven't followed. BTW, in fact, I have sufficient red packs to heal all of them, but I don't want to do so, even though now I only have one GK.

  3. #3
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    Quote Originally Posted by cookizzz View Post
    This team is level 16.

    For further information, these players were injured in 3 friendly matches. I heard some managers said the injury rates for friendly matches are high. But I don't feel this until my players injured like this.
    Thanks. I get the impression from many people that once you hit level 20 it becomes almost impossible to play for free due to players wages being higher than your overall income, so you're forever chasing a negative balance. I wonder if the injuries are part of that ?. As you get closer to level 20, maybe the injury frequency goes way up to try and force you to start paying money for it ?

  4. #4
    English Forum Moderator Cat Harrison's Avatar
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    Quote Originally Posted by hankhandsome View Post
    Thanks. I get the impression from many people that once you hit level 20 it becomes almost impossible to play for free due to players wages being higher than your overall income, so you're forever chasing a negative balance. I wonder if the injuries are part of that ?. As you get closer to level 20, maybe the injury frequency goes way up to try and force you to start paying money for it ?
    I have two level 20 teams.. and the injuries are about the same as they have been the last few seasons. Both are in the black, but the no money team has considerably less in the bank, so might run into budget issues soon. For sure that is a part of the game that becomes a lot more difficult in the upper levels.
    Expressed above is my own opinion. Your results may vary.
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  5. #5
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    Quote Originally Posted by Cat Harrison View Post
    I have two level 20 teams.. and the injuries are about the same as they have been the last few seasons. Both are in the black, but the no money team has considerably less in the bank, so might run into budget issues soon. For sure that is a part of the game that becomes a lot more difficult in the upper levels.
    As budget problem will become worse on level up, I think the strategies may gradually change to adapt. For example, giving low or null, using all youth academy young players, target cheaper 4* or 3* players in auctions. I would like to compete in this environment if I will keep my team for so long. However, the problem goes worse forever on level up, there will be no solution other than paying real cash.

  6. #6
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    Quote Originally Posted by hankhandsome View Post
    Thanks. I get the impression from many people that once you hit level 20 it becomes almost impossible to play for free due to players wages being higher than your overall income, so you're forever chasing a negative balance. I wonder if the injuries are part of that ?. As you get closer to level 20, maybe the injury frequency goes way up to try and force you to start paying money for it ?
    I feel that frequency of injuries are similar in last few seasons. But, in my impression, long term injuries are far more comparing with my first few seasons.