It's driving me crazy, all those injuries. What am I doing wrong? I have a "brancard", which is the max I can have atm, still all my players get injured very often... Please see for yourself in the attached file.
Any tips?
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It's driving me crazy, all those injuries. What am I doing wrong? I have a "brancard", which is the max I can have atm, still all my players get injured very often... Please see for yourself in the attached file.
Any tips?
hey, check this post, it has some useful tips.
Unfortunately they are only tips because even if you follow them you still have injuries (specially if you have 2 matches/day or doing training).
Injuries have many times random frequency and I think it's the most annoying thing of the game.
http://forum.topeleven.com/news-anno...op-eleven.html
The best you can do is having subs to take the places of injured played when it happens .
story of my team
i'm out of my strikes :/
Attachment 39192
Sorry folks, I win.
The view of my first team after a one match day.
Attachment 39288
AML = 4 days
DL= 2 days
DC = 3 days
DR = 2 days
So I'll wait till tomorrow then blow a load of red packs. The game is taking the pi$$ once again.
Feeling bad for you. I hate these types of injuries appearing at the same time.
Short term injuries can quietly suddenly consume our red packs. It is not effective to heal them. When I am suffering or feel that I will suffer a series of injuries, I tend to be more conservative to use red packs. Usually I tolerate the short term injuries unless the injured player is essential to my team. At all times, for injuries with terms >=5 days, I will try to heal them immediately. Otherwise I will consider to sell the player.
BTW, please be reminded that it's near the end of season, more injuries are coming.
So true, end of the season, the run in. I was up against a butcher tonight, you can see the result below.
Attachment 39500
Attachment 39501
My two AMs have 4 days each and my striker got 6.
At a quick tot up, I make that about 40 red packs. FFS Nordeus you greedy ********s
Someone in this forum advised in the past that injury rate will increase once the balance of red pack is over 40.
This matches reality for my Level 11 teams. But for my L19 teams, its red pack balance usually keeps over 100. The balance only dropped to about 70 several seasons ago when it competed in all 3 competitions till season end.
I have a habit of NOT using red packs so my stock is in the hundreds (now 550+)
I think there is a value that dictates injury rate, it won't recover that easily so if you heal an injured player using reds there is a high chance to get injured again unless you use a lot of greens too to re-train him back to shape.
Cheapest way is just let him stay at the reserve but should have a good sub for him.
If he is so important in your team, you have to blow up a lot of reds and greens, there is no other choice.
It is not only your own problem. The ability to field key players in important games is a key element in resource management.
I support using less red packs, and save them for important matches.
But for long term injuries, we must also take into consideration that players' condition is low upon recovery. They may not be available for further 1 or 2 more days without using green packs. So I tend to heal them unless they are not really necessary for the team.
i'll wait until tomorrow and then blows a load of red packets
also, if they are fast trainers, you will miss a lot of skillpoints in that period and therefore have a weaker team. if its 10 days+ or so, then it is always 15 red packs, so here is actually a discount in using them instantaneous :)
few days, yes don't bother it's to expensive
There is a trick for healing minor injuries but you gotta hold some greens to boost the condition if he didn't had enough.
If it was a 3-day injury I spend 9 packs to heal for two days leaving 1, he will be fine and may play match on next day.
But if the injury is over 6 days and you need him tomorrow, yeah you need to spend 15.
Yes. For injuries 3 or less days, I will leave them 1 day injury after healing. For injuries more than 4 days, I will choose not healing them, or fully healing them. If I save 1 or 2 red packs for not healing the last day, his condition is bad upon recovery.
Another point to consider is the time of injury. If the player suffered injury near the end of system day, he will recover for 1 day soon. So I will tend to heal one less day. For the same reason, if possible, I arrange training or friendly matches closer to system day end.