Do programmers discuss the models to achieve unrealistic results like this on purpose?
Do you have a good laugh observing stuff like this?
http://i.imgur.com/t7Ifdba.jpg
Do programmers discuss the models to achieve unrealistic results like this on purpose?
Do you have a good laugh observing stuff like this?
http://i.imgur.com/t7Ifdba.jpg
My team:
just won the league and reached the cup final
players in top form,
full morale,
3,75M bonus,
home advantage
15% total supporters
The opponent:
is inactive (doesn't attend games or has supporters)
didn't promote
has his team all messed up (just a few reserves with contract)
goalkeepers playing mid-field
defenders playing strikers
In game:
I had 80% possession
overwhelming stats
BUT, commentaries were describing a dominant opponent with aggressive and successful play always threatening to score.
AND I was always chasing disadvantage, with his misplaced GK and Defenders threatening my goal and his attackers doing outstanding defence.
Do you believe that the bottom team of the Premier League would stand any chance against the Championship leader just playing with reserve players? even worse, players completely out of position, with no strategy and no manager?
What the f* is this game then?
Is all the game action and decision out of our hands?
What are the real factors that decide the outcome?
Troll results are sadly not that uncommon :(
very frustrating if the come in packs:rolleyes:
Well, I'd call a troll result when the underdog outclasses a big team.
But this is not even realistic. I'd like to hear an explanation about it.
Seriously. Is it a hole in the overall program or is it planned?
That sounds stupid. Hang on... goalkeepers threatening goal??? He wasn't playing Peter Schmeichel was he?
Its planned, to an extent. They can't do realism very easily and need to use chance to make the unexpected happen. Unfortunately embedding a chance that's big enough to allow the minnow to beat the bigger fish means it can go crazy when the 'chance' delivers extremes. So those one-off results can be more frequent in the game.
Commentary is the best guide we have for whats going on but its not a good guide unless we knew what priorities were given to comment/event selection. :( Its just a snapshot, even worse than TV highlights because the selection is programmed for a all the fixtures whereas TV highlights are selected for that game.
PS. Unless your team is all 9* we're not talking about Man Utd or Championship - that is unrealistic. Most teams in this game would be non-league ;) And some are Boy Scouts.
Every season I have 1-3 troll results. This is one of those probably but normally (and by statistics) it 'll not happen again in 2nd leg so I believe you 'll pass easily and (also by statistics) you 'll erase one troll for this season.
so, we all singing
"always look on the bright side of life"
Attachment 42037
That particular formation (with an MC as MC but tll 80/20 awhile ago) has beaten me. I consider it the hardest of the previously illegal formation to beat.
I do wish the troll results made just a bit more sense, I have been the little team vs. 2 star better with more shots on goal and lost too.. those matches should be the "upset" matches...
It's just silly.
Nope - thats your 'random, out of your control' conclusion.
If you we just consider a simple example of a player making a shot. His relevant attributes will determine a result as to whether its on target or off - there will also be a random generated factor (actually there will be more than one) which will be applied to that initial result to modify it. I'd imagine that as in PNP DnD, iirc, that factor can produce a definite fail or success regardless of the initial result - like on a d20 rolling 1 or 20. Ofc its a small chance but a chance nonetheless
In games these exist to ensure there are no guaranteed wins or losses, success or failure - whether its 1/100, 1/20 or 1/16/ or 1/10 or another will affect the frequency of these things.
(There will also be other hidden factors such as the one that determines whether two identical players (attributes-wise) are different performers - I'd call it performance factor. It could be a smaller range from 0.75 to 1.25 (or even smaller) or big from 0.5 to 2.0 (or bigger). That means using the bigger number any player could be half as good or twice as good as his average - good 3*, bad 5*, great 7*, bad 7* - its all relative.)
Simply put, there is always a chance that a 1* succeeds in testing a 9* GK and similarly that a 9* GK fails to stop that 1* shot. Once you get an unfavourable run of chance you get a bad beat.
However, I do think these unexpected things happen too often in this game - too many exulted David's and dead Goliaths.
You yourself have spoken about a higher/lower chance of winning home/away. If that was true they'd achieve it my factoring everything by a say 1.2 or 0.8 factor. It offers an improved chance to win/lose based on location but not too much to rule out the opposite.
PS. all the numbers here are for demonstration purposes
Now I will make you all discuss :o
Not agree. Really looking the teams and knowing the game I don't see the troll, I repeat, "knowing the game".
Yea, when that happens people look that are 4-5-6 players under the field, lots are out of position sometimes too, due expired contcats this situation happens to abandoned teams and so.
Illegal position mean nothing many times, the game will do the simulation taking into account 1st the Quality, 1st of all.
Then... game do the simulation, simulation are chances. Chances are to fail or to score.
I always, always defend the idea that 1 player can win the 80% of a league title, so I will contradict myself if I come here and say that 3-4-5 players OP and a team with 20% possession winning or drawing are like to do a football a crime.
I have no doubts the results are simulated and served. Everything you do inplay is mostly cosmetic.
As for the second hand I did the exact same thing:
- played with the same 11
- same morale
- same condition
- same bonus
- same behaviour
Won away 0:5 and the commentaries were in my favor from start. You'll get used to guess the final result from reading the first 10 minutes of commentaries. If you believe otherwise, well, what can I do.
There are still people playing that believe this is the ultimate in internet football management and they fail to realize that this is not a complicated game. If it was complicated, you would think that they would have graphics at least. Not only that, but you would think that they could or would have done certain upgrades or changes to the game to make it more realistic or believeable.
They still have not differentiated stats or skills between GK and outfield players. WHY? That itself is one of the biggest faults in this game and it is just a simple thing! No stats on amount of saves and shots on net for a GK, but we track goals and assists? That is a fundamental aspect of the real game but they dont feel the need to port that into a "realistic football management simulation"???
This is an easy fix, or at least it should be, and it is just a result of careless programming, and plainly intentional (see what I did there?) It shows you that they are only in this for the $$$ and they care little about the small stuff that is fundamentally important.
Kudos, Nordeus! over 3 years and you cant fix something so simple and important.
I think many people including me have struggled aganist formations with 3 DCs, illegal or not. This formation has trolled many teams as I have seen.
Do you think negative bank balance also affects the team? I'm not sure but in many times I have a negative bank balance, my team seems to struggle in performance.
No matter what you believe, if you think a few factors thrown around is difficult then what can I say ;) But you're all still here.
PROUDLY PRESENTING THE 2ND BRILLIANT PROGRAMMING OUTCOME OF THE SEASON:
http://i.imgur.com/DSP0er2.jpg
All identical except the winning bonus. Abandoned team, fulll of 2 star players, attacking goal keepers...
The question remains... Where is the f.... logic of this game? I honestly would love to see by myself the programming behind this.
Can any programmer from Nordeus tells us how are results calculated?
@ Celtic: They player do what you tell them to do. "DEFENSIVE" and pressing own half LOL, That recall me the Italia has lose many matches in the 2000 years against small country because of this tactics.
Dude, look at my record last season. I know what I'm doing.
It's a f. abandoned team with a goal keeper playing winger, for example... and red carded starters.
there is always surprise ! :D there is random in the game for sure but they way you set it defensive againts weaker team make the impacts of random more important.
if random doesn't exist, you 'd never win against a much better team. the Game won't be interesting or addicted