I wonder, are there still people who are playing the old version of T11? I do, the main reason for me is: I don't want to spent a lot of time for this game and the old version seems to be easier. Not a lot of fuss...
Do I miss a lot?
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I wonder, are there still people who are playing the old version of T11? I do, the main reason for me is: I don't want to spent a lot of time for this game and the old version seems to be easier. Not a lot of fuss...
Do I miss a lot?
Yes, there are many on this forum who prefer it for one reason or another. Many seem to prefer old style training, which is very different.
Link to old version for those who need : Play Top Eleven - Free Online Football Manager Game
you miss association competition (which I like) and an extra bonus about the performance of your teamQuote:
Do I miss a lot?
http://forum.topeleven.com/top-eleve...-favorite.html
I'm playing the Old Version for training because I just returned to the game and I have no idea how the new training system works. Nordeus made the game so confusing for returning players or new players. The training system is GARBAGE.
well, there is an advantage that there are no injuries during training.
All the others are questionable.
But if reading and asking, day by day you 'll learn the basics (the daily bonus).
Those are enough I think
lol
From experience, I feel the opposite.
I tried the game once maybe a year ago and something drove me away, I forgot what exactly, but I quit after the first day.
Now I tried it again and I loved it from the first moment.
So whatever the changes, they worked great in attracting at least 1 new player.
Yep, I also had no trouble stepping into the training system. Pretty straight forward and is possibly my favorite aspect of the game in its current form.
I get over 5 tokens a day watching vids on the old version, get's me a couple of scouts a season, but use the new version for training/gameplay.
I seriously have no idea how the new training works. I select different training methods, sometimes a player progresses, sometimes a player doesn't progress. It's really weird. In general I love the idea, but it's too complicated for me because I'm used to the old version.
You should try to create training groups for the bonuses.
To increase attack you need 4 of ST, AM, M
To increase defence you need 4 of GK, D, DM
To increase posession you need 4 of DM, M, AM
To increase condition you need 8 players.
What I do is have a reserve team of 8 that cover all these things (a DM/M covers all 4 categories) and drills from all 3 categories (atk, def and cond).
Try to use Very Easy and Easy drills as they seem to give more bonus per condition lost.
You can try something like WarmUp, Skill Drill, Piggy in the middle.
Then I can train my main 11 individually.
The short version is to just assign the appropriate drill to the position (a defence drill for defenders, and so on)
If you have maximized the bonuses from above, give them your most improved drill repeatedly (as individual attributes don't seem to matter as much as the whole). If not, you can further create groups of 4 or 8
If you are worried that sometimes you see an attribute increase and other times not, it's because of whole numbers. An attribute may go from 17.1 to 17.8 and still display 17, but don't worry, your players are always trained (I once got a star increase after a training with 0 attribute increases)
So to recap:
- create groups of 4/8 and maximize bonuses
- rest of training assign most improved drill (in the player's category, def for defenders, atk for attackers) repeatedly
I use the old version to power train add position or an skill to a player as it´s easier & quicker to do so.
As for the training bonus & live games I´ll use the new version on the i pad …I like the live game on the iPad Pro