Originally Posted by

**jcohen42**
The problem is that these players are visible to every single manager, no matter what level. Let's consider:

Every 4 minutes, 15 players get added. Let's say, theoretically, that players are added all 24 hours. That means that there are 360 transfer periods, and 5,400 players added every day. That seems like a lot, right?

But let's look at how many leagues there are. Let's estimate that there are an average of 6 leagues on each server for levels 1-42 (let's say there are no levels above the level above me, just for the sake of calculation). That's 252 leagues on one server, or 3,528 teams. All of these teams would be looking at the same players to buy, and there's not even enough players to go around to give 2 players to every team, even if every player gets added.

Now consider that a) there are likely more teams and leagues bidding on the same players than I have considered, and b) there are only a couple players who are actually skilled enough to buy on the transfer market. You're going to have crazy prices every 4 minutes on the players that are actually wanted, which is going to drive up prices and reward token buyers, while punishing those who play for free.

I still fail to see how they looked at the old system and thought "No, we don't need to make slight changes to this. Let's just replace it with something totally different that nobody asked for."