Hard attacking (and high pressing, if required) using a counter formation (one that will exploit the weakness of the opponent but will provide safety or measures against it's attacks), but in this game, due to the lack of sense made by the game engine itself, it might calculate the orders 'best' for your team for that situation to be defensive and even hard defending, and hence hard defending might bring more goals than attacking. The game seems to award goals for selecting or using what the game has calculated as 'best' orders for a particular situation instead of what would be best orders based on logic for that situation.