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Thread: Season 117 - Are you ready?

  1. #101
    Pro Nebu's Avatar
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    Quote Originally Posted by EastsiderSG View Post
    I am with you Nebu. I definitely love for them to overhaul the pricing of players and cap the league levels at maybe 100. Perhaps they could have relegation for levels 95 to 100 and when players get relegated, they do not get +20 percent in quality. Not sure if it makes sense, haven't really thought it through. But that's the only way they can price players properly without seeing insane numbers like billions on a player.

    Yes, i too see stadium sizes of 200 at my level which is 15. And you be surprised that some are semi active accounts. Like i noticed one such team occasionally buying players and changing formations but he doesnt log in attend matches and probably doesnt train. I guess cash is no big deal at later levels but i would be surprised if these teams do not face financial difficulties at later levels since most are at best semi active so will not get much from competition prizes
    I read something Kaskada posted on one thread recently, that:
    Levels should be like a badge, then I think all managers will have the same quality just like association games.
    That idea can solve the money problem and infinite levels.
    The Nebuchadnezzar exploring T11

  2. #102
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    Do people still use tanking in the current state of the game?

    Sent from my Pixel 2 XL using Tapatalk

  3. #103
    Moderator milpol's Avatar
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    Quote Originally Posted by Rxcksss View Post
    Do people still use tanking in the current state of the game?

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    Yes but not many people

  4. #104
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    Quote Originally Posted by milpol View Post
    Yes but not many people
    Would tanking still work if your only getting players from youth academy. So 2 players every 12 days. This means you wouldn't need tokens for transfers so association rewards wouldn't be relevant?

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  5. #105
    Pro Nebu's Avatar
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    Quote Originally Posted by Rxcksss View Post
    Would tanking still work if your only getting players from youth academy. So 2 players every 12 days. This means you wouldn't need tokens for transfers so association rewards wouldn't be relevant?

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    Two players don't make a team bro, much less a formidable one.

    The big time tankers have huge reserve of tokens and greens, untill those are exhausted, they would care less.
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    The Nebuchadnezzar exploring T11

  6. #106
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    Quote Originally Posted by Nebu View Post
    Two players don't make a team bro, much less a formidable one.

    The big time tankers have huge reserve of tokens and greens, untill those are exhausted, they would care less.
    Let's say in my case. I'm manager lvl 36. Maxed out all facilities. I have 28 players already signed. The squads average age is 23. Two youth players every 12 days wouldn't hurt considering I'm selling 2 older players every 12 days?

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  7. #107
    Moderator milpol's Avatar
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    Don't forget that you get one 2* and one 4 or 5*

  8. #108
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    Quote Originally Posted by milpol View Post
    Don't forget that you get one 2* and one 4 or 5*
    That's true. The two star would take longer to develop to a higher rating

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    EastsiderSG likes this.

  9. #109
    Apprentice king7eric's Avatar
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    Quote Originally Posted by Rxcksss View Post
    Do people still use tanking in the current state of the game?

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    Yes. At least 4 teams in my current league is tanking

    champions train, losers complaint
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  10. #110
    Pro EastsiderSG's Avatar
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    Quote Originally Posted by Nebu View Post
    I read something Kaskada posted on one thread recently, that:
    Levels should be like a badge, then I think all managers will have the same quality just like association games.
    That idea can solve the money problem and infinite levels.
    That would bring about very exciting draws since there will be enough players in every quality range. Alot of players likely to quit as the game would slowly become pay to win. I am assuming the game becomes entirely about trophy hunting since seniority is just a badge. It would be fair in a way though, as hackers affect all levels with their insane token bought teams. High levels won't risk their years of effort on hacking but with all else being equal, some might get a kick out of ruining somebody elses trophy collection by creating a new account, hack and buy scouts and never play again. I feel it would potentially open a new can of worms. What do you think?

    Also i am low level so might have a conflict of interest in my response. I havent had the chance to expand my trophy case to its full potential. If i were top of server or near top i would probably respond differently. Its still easy to win at my level and when it gets abit more difficult, i intend to tank alot to accumulate cups and cls.
    Last edited by EastsiderSG; 04-04-2019 at 05:57 AM.

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