You thought player's rating and number of stars matters, and "better" player will perform better?
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You thought player's rating and number of stars matters, and "better" player will perform better?
Attachment 122287
No, the rating show the internal part of the player, and for more that you train a player externally you can't change this internal info, like if the player is set to be a key player, determinan time to time, or he will score just the 5% of shoots.
> Much bigger sample required for me to even start to think this is a thing.
Player with 2 stars compared to player with 6 should be kinda like school team player compared to Ronaldo. One would think, 30 seconds of watching their play should be sufficient to determine who is better.
So let's say i have 2 star player (A) who gets usually 8 rating and 6 star (B) who gets 6-7 rating. Does it mean that player A is better than player B? And i should keep player A in my main squad because player B is crap but is 3x better than player A? Lol, even logically it's so stupid.
farcical if you ask me add 2+2 an get 10,add 10 +10 and get 2 that's nordeusless for you
Interesting!
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No, "game does not depend on external attributes"- to be more precise aas at some point train grow the Avq, what affect the chances, but regarding the individuality of a single player, /performance it is different IMO.
1- Probably if the 2*is trained till 6* will perform better and with differance than the 6* that actually faced.
2-The 11 main players are increasing the Main Avq, and the distance between the main Avq's of 2 teams are what set the scenario.
3- as said, the external attributes affect very slightly to the players performance, as every single player have internal skills and parameters set by default.
A non contributive player -one that dont show the name in the written live simulation- cant be suddenly, a "Key player" scoring a goal per match.
Is a matter of weights, and internal weights really. Think that 2 exact players, as a easy example to explain, 2 STs can have same stars, profile, etc, but one can be programmed to score the 35% Max. of attempts and the 2nd a Max of 3%. , then if you keep the 1st in 5* (EX.) and you grow the 2nd till 9* this Max. Cap will remain.
all double dutch to me