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  Click here to go to the first staff post in this thread.   Thread: [Official] Morale Changes - 15th of September

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  1. #1
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    Will there be an update to the dynamic morale system anytime soon? My players' morale is really good at dropping but not so good at going up. I thought that a member of a team sitting at the top of the tree would feel good about being there, especially if they are subbed periodically to play, but I keep getting only good rating to poor. It's impossible to play more than 11 people consistently if you want to be competitive so are developers looking into this?
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  2. #2
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    Quote Originally Posted by SausyFC View Post
    At present, the new system is taking effect and requires competitive matches (non-Friendlies) in order to develop actionable feedback. From tomorrow, you will be seeing feedback in the Morale tab.
    SausyFC
    Incorrect information from Nordeus again. After my (non-friendly) Cup match I still see the same information as last season. Are you trying to say that morale information will be updated not earlier than the next day?? What about the second (non-friendly) game of the day? Will this game be played with the same morale as the first one?
    nikolgiorgos and maloukees like this.

  3. #3
    Famous Ποσιδονας's Avatar
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    Quote Originally Posted by Guido van den Berg View Post
    After my (non-friendly) Cup match I still see the same information as last season. Are you trying to say that morale information will be updated not earlier than the next day?? What about the second (non-friendly) game of the day? Will this game be played with the same morale as the first one?
    Can you answer to that @Sausy ?
    Is it a daily status or after an official game.
    Asso games count as what ?

  4. #4
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    Quote Originally Posted by SausyFC View Post
    Hi everyone,

    Apologies for the confusion; new Morale feedback will be visible from tomorrow. At present, the new system is taking effect and requires competitive matches (non-Friendlies) in order to develop actionable feedback. From tomorrow, you will be seeing feedback in the Morale tab. We'll update the thread as soon as feedback becomes visible for all Managers.

    SausyFC
    Now it is tommorow sep 16, 2019 and in my main team I still do not see any morale changes

  5. #5
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    Do Friendly's ever count towards morale - since they do have a condition and skill ef

    Quote Originally Posted by SausyFC View Post
    Hi everyone,

    Apologies for the confusion; new Morale feedback will be visible from tomorrow. At present, the new system is taking effect and requires competitive matches (non-Friendlies) in order to develop actionable feedback. From tomorrow, you will be seeing feedback in the Morale tab. We'll update the thread as soon as feedback becomes visible for all Managers.

    SausyFC
    Hi Saucy,

    I would like a clarification on your above statement. You say the “new system...requires competitive matches (non-Friendlies) in order to develop actionable feedback”. Is this just for the new system to take effect for a given player or do Friendlies never count towards morale? I am hoping they count in the same way that Friendlies affect conditioning and skill points. If not it will be extremely difficult to keep a full roster happy with adequate playing time.
    I understand that you also don't want players to game the system by setting up Friendlies against easy opponents so that the players get an easy boost. This could be accounted for by having each type of game have a higher or lower morale multiplier. A player having a great CL game should count more and last longer than a great game in an average League match. Are the different types of matches, or even quality of opponents, reflected in the new morale system?

    Thanks for your help

  6. #6
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    Quote Originally Posted by SausyFC View Post
    Hi everyone,

    Apologies for the confusion; new Morale feedback will be visible from tomorrow. At present, the new system is taking effect and requires competitive matches (non-Friendlies) in order to develop actionable feedback. From tomorrow, you will be seeing feedback in the Morale tab. We'll update the thread as soon as feedback becomes visible for all Managers.

    SausyFC
    Hi Saucy,

    Another follow-up question, how does the new morale feedback system take into accounts subs during a game?
    I subbed in two players during a league match, one scored a goal and the other got a yellow card. After the match both still complained about not getting enough playing time. This of course could certainly be true but I noticed that the player that scored the goal got credit for the game (matches played equaled one), the player that got the yellow did not get credit (so he has a yellow card against him but no league matches played). I reallly like the idea of this new morale system and the additional challenge of having to actively manager players time, training etc. but the game also needs to be nuanced enough to give credit for subs so that we have a better chance to get 13 or 14 players involved per game and not just the starting eleven.

  7. #7
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    it's annoying, change it back!

  8. #8
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    ...or perhaps they don't give a toss what their shop looks like because they never use it...
    Ποσιδονας likes this.
    Any formation or tactics advice given is based purely on experience with my teams...

  9. #9
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    I won 5-0 and all players are disappointed with team performance . This would be assistant manager number 2
    maloukees likes this.

  10. #10
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    Quote Originally Posted by tomu741 View Post
    I won 5-0 and all players are disappointed with team performance . This would be assistant manager number 2

    This might be bad, but maybe your team should have won by more goals (5-0 was sort of below expectations).

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