Quote Originally Posted by Tactician View Post
Say you have a team of 11 first team players, and 8 reserves. You go buy a new player because you think, as a manager, you lack cover say in the MC area. In your main formation, you use 2 MCs, and with the new MC, you have a total of 4. Suppose this new has been given more contributive power, how is that suppose to affect your team? This is **** game mechanics (but something which I will not deny that does not exists because it is plausible).

Now, you as manager you found out that the new MC has more contributive power, but you bought him for cover, which means he could be a poorer quality player, a slow trainer or he could be even on the good side - fast trainer and with good quality. What do you do? Do you drop your 7-star MC for the 5 star slow training MC? Ok, suppose you brought the new player in the first team, but the player that got affected due to this plausible **** game system is the 7 star AMR in your team, now what you do? See my point, this thing promotes negative playing if it exists in this game.
I always say the same, you can not create a key player, just picking a random player from the market and training the visual skills, because the internal programming power is way higher.
We already know that a 1% speed DC can cover a 200% speed ST, so?

That's how it works, your job as manager, is try to understand this, know your players, test them, and choose the better options, using your perception and checking out how they perform despite the skills they have visually.