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Thread: Calling on experts that can beat 20% stronger teams

  1. #1
    Dreamer
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    Calling on experts that can beat 20% stronger teams

    Calling on experts that can beat 20% stronger teams-screenshot_20240315_192214_top-eleven.jpg

    OK so, I'm calling on those who post in here saying 10% plus teams are beatable. OK tell me how to apply your magic to this game. thanks
    Last edited by MARCO CAIA; 1 Week Ago at 11:33 PM.

  2. #2
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    I do not usually screenshot my matches.
    But, this game just happened after I had seen Marco's post.

    Ive given some of my ideas in another thread.
    This is to prove that they work.

    Well trained, high white skills, key players in key positions, right tactics...


    Calling on experts that can beat 20% stronger teams-screenshot_20240316_095416_top-eleven.jpg
    Last edited by Kenny Jones; 1 Week Ago at 10:27 AM.

  3. #3
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    And Ive managed to find these...

    Won the Lanterns Event and easily beat an Association opponent at the same level...

    Calling on experts that can beat 20% stronger teams-screenshot_lanterns-event.jpg

    Calling on experts that can beat 20% stronger teams-matchreportscreenshot.jpg

  4. #4
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    I have beaten teams that were almost 50% stronger on paper.


    Basics

    Activate sharpness.
    Push to the highest possible morale.
    Combined with full rest.

    For very important games, accumulate event bonuses like "on fire status".



    About playstyles


    Some believe that playistylesdo not change the outcome of a game.
    I believe that is not the case at the moment.

    Why else would there be hot-shot-boosters?
    So pumping up here can't hurt either.


    Lineup



    Then it's about the lineup.

    You can experiment with the Tactical Analysis Tool that can be found here on this forum.

    With it, you can work on a counter-formation database.
    Increase efficiency with Excel-macros.


    Or you do it completely manually.

    My current approach:



    Dividing the field into zones



    I have divided the field into five zones in length and three zones in width:

    DC, DMC, MC, AMC, ST.
    Left, middle, right.



    Researching the attributes of the rivaling top eleven



    Then I go into the detailed player statistics for important matches.


    So far, it has proven useful to multiply all white skills of the relevant position.
    For simplicity, I multiply each by 100 at the end.
    So if the opponent has two DCs with a value of 200, he has "400 DC Middle".

    One strong player for every position to free up space

    Because with a 100%+ player, the total value increases very strong after some point,
    it might be worth having exactly one very strong player for each position.

    You could counter this 400 DC Middle with two strikers or just one striker.
    If you have a 400 striker, you need one man less here.
    You can then use him elsewhere, for balance or as a "libero".

    I look at where the opponent is superior to me and vice versa.
    The goal is to be superior to him in more positions.

    The positions also include the section dimensions DC, ... ST; left, middle, right.
    I usually give those more weight than individual player positions.


    Either you put together the best possible opponent team yourself and use this for preparation.
    Or you speculate that the opponent will remain inactive in the lineup.
    Then you use his current one.


    Know about "secret positions"


    Note that the longitudinal rows are fixed, but not the width rows.
    Wingbacks can stand in the DMC area.
    Central outsides can stand in the DMC or AMC areas.
    Wing-attackers can stand in the ST area.


    Note that you can use wingbacks to strengthen "DC Middle".
    To do this, place the DL in the rectangle´s lower left corner, arrow backwards.

    I think WD is the most underestimated position.


    If the opponent is stronger than me and I can't beat the opponent's defense,
    I tend to leave him overpositions in the DC level, as these are relatively harmless.


    Wide formations (passing´s another chapter) superior to centered ones, center reinforced from the wings



    In addition, it currently seems opportune to counter centered formations with stretched formations.
    So a 3DC defense for example with AML, ST, AMR.

    Try around.


    Sometimes it is so unbalanced that you cannot cover the opponent's attack.
    Then try to simply form an even more critical attack yourself.

    Sometimes you are inferior on one side.

    Try to get an equally big advantage elsewhere.


    Preferably always so that you dominate 3 of the longitudinal and 2 of the transverse rows.


    In completely hopeless situations, occupy all uncovered positions or do something extreme.

    If you have ST-ST-AMR, the opponent's DL won't matter much.


    Indivdual training sessions linked to a specific match


    Based on this approach, you can also carry out individual training sessions.

    You see for example that the opponent is only superior on AMC (300 to 270).
    Then you can try to bring your DMC to 300+.


    Consoder the whole thing


    Sometimes you are far superior in one position.
    Consider the whole thing.
    If your DL is far superior to the AMR, but the DC has a deficit, this binds the DL.
    Especially if you don't plan to play on the left side.



    Opponent´s previous games and your assignments


    Look at previous games of the opponent. To find out if he has a preference.

    To win such games, pass scheme and formation must harmonize.
    Don’t forget to choose the captain according to your game plan and check the assignments.

    The captain is preferably in a free or clearly superior position.
    Either he is the playmaker or the target player.
    In very defensive scenarios, you can also define the goalkeeper or a DC as captain.



    Advanced calculations for enthusiasts


    I even have calculation methods to set offside, counter, pressing, etc.
    Even then, the player attributes are needed.


    Currently, I do high pressing, tackling, man-marking and counter only when clearly superior.

    Because most of the time, the analysis here was not worth it.



    Have a game plan and react in-game



    Instead, I watch the game. If two to three counter opportunities were missed, I activate counter.
    If there occurred one or two offsides in my favor, I activate offside.



    "Even-out" weaknesses via the in-game-bonuses



    With the bonuses, you can even-out weaknesses in your team.


    For example, it may be worthwhile to take the blue bonus whilst having a blue deficite


    Pass rate and possession


    If I don’t have a clear pass strategy, I sometimes watch the pass rate.
    If it or possession is lower than the opponent’s, you can shorten passes.

    Conversely, you can dare to hit longer passes.



    Use 2D view


    I use the 2D view for important games, because then it runs smoother with the sub menue.

    Having a plan B and C is fine.


    Lastly, in tight matches, I have had good experiences with strengthening the defense via substitutions after 1-2 leading goals.



    The magic of the last 15'



    If clearly inferior and behind, start strong attacks from minute 70-75.
    At eye level, from minute 70-75, increase pressing and possibly increase marking.


    A GK worth gold



    For opponents at eye level or stronger, when in the lead, tackle hard.
    BUT YOU NEED A SUPER GOALKEEPER TO DEFUSE FREE KICKS.



    If you have ordered to play over the left, but the team still plays strongly on the right, try to intensify that.

    I also successfully applied countering the opponent on his attacking flank for a while.



    Use event bonuses at the right time


    Last but not least, there are always events.
    E.g. Proving-Ground-Boosts etc.
    I also suspect that younger players of the same rating are better than older ones





    You see, to beat teams that appear clearly stronger, effort is taken.

    Copilot-assisted translation.
    khris likes this.

  5. #5
    Dreamer
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    Quote Originally Posted by Kenny Jones View Post
    And Ive managed to find these...

    Won the Lanterns Event and easily beat an Association opponent at the same level...

    Click image for larger version. 

Name:	Screenshot_Lanterns Event.jpg 
Views:	63 
Size:	103.1 KB 
ID:	140815

    Click image for larger version. 

Name:	MatchReportScreenshot.jpg 
Views:	63 
Size:	93.4 KB 
ID:	140814
    yes, I can find screenshots of the results too but that won't help me in obtaining the result. I wish you could see the internal skills of my team and the preparation that is always at max in addition to boosted playstyles. The issue is, it is not impossible to beat stronger teams but it's very improbable and more rare than not. Kenny I do not wish to get into too many debates with you. I do not need generic advice, the advice you gave is obvious and generic, and simply quite often it results in a defeat with a team 10% stronger and greater. Besides this team was only not even a 1% difference, not 10 or better. In addition, you cannot define results in real competitions in this game by the results obtainable in special events. The team at 143% is a static team and often in these events, they are much more easily beatable than teams of that caliber in say a CL or Cup final or any game of that matter. I have also beaten much stronger teams in these events but then if you take a real team not static one, of the same % you will get your butt kicked.
    Last edited by MARCO CAIA; 1 Week Ago at 06:02 PM.

  6. #6
    Spanish Forum Moderator khris's Avatar
    Join Date
    Jun 2013
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    16,324
    Quote Originally Posted by Wingaradijastoc View Post
    I have beaten teams that were almost 50% stronger on paper.


    Basics

    Activate sharpness.
    Push to the highest possible morale.
    Combined with full rest.

    For very important games, accumulate event bonuses like "on fire status".



    About playstyles


    Some believe that playistylesdo not change the outcome of a game.
    I believe that is not the case at the moment.

    Why else would there be hot-shot-boosters?
    So pumping up here can't hurt either.


    Lineup



    Then it's about the lineup.

    You can experiment with the Tactical Analysis Tool that can be found here on this forum.

    With it, you can work on a counter-formation database.
    Increase efficiency with Excel-macros.


    Or you do it completely manually.

    My current approach:



    Dividing the field into zones



    I have divided the field into five zones in length and three zones in width:

    DC, DMC, MC, AMC, ST.
    Left, middle, right.



    Researching the attributes of the rivaling top eleven



    Then I go into the detailed player statistics for important matches.


    So far, it has proven useful to multiply all white skills of the relevant position.
    For simplicity, I multiply each by 100 at the end.
    So if the opponent has two DCs with a value of 200, he has "400 DC Middle".

    One strong player for every position to free up space

    Because with a 100%+ player, the total value increases very strong after some point,
    it might be worth having exactly one very strong player for each position.

    You could counter this 400 DC Middle with two strikers or just one striker.
    If you have a 400 striker, you need one man less here.
    You can then use him elsewhere, for balance or as a "libero".

    I look at where the opponent is superior to me and vice versa.
    The goal is to be superior to him in more positions.

    The positions also include the section dimensions DC, ... ST; left, middle, right.
    I usually give those more weight than individual player positions.


    Either you put together the best possible opponent team yourself and use this for preparation.
    Or you speculate that the opponent will remain inactive in the lineup.
    Then you use his current one.


    Know about "secret positions"


    Note that the longitudinal rows are fixed, but not the width rows.
    Wingbacks can stand in the DMC area.
    Central outsides can stand in the DMC or AMC areas.
    Wing-attackers can stand in the ST area.


    Note that you can use wingbacks to strengthen "DC Middle".
    To do this, place the DL in the rectangle´s lower left corner, arrow backwards.

    I think WD is the most underestimated position.


    If the opponent is stronger than me and I can't beat the opponent's defense,
    I tend to leave him overpositions in the DC level, as these are relatively harmless.


    Wide formations (passing´s another chapter) superior to centered ones, center reinforced from the wings



    In addition, it currently seems opportune to counter centered formations with stretched formations.
    So a 3DC defense for example with AML, ST, AMR.

    Try around.


    Sometimes it is so unbalanced that you cannot cover the opponent's attack.
    Then try to simply form an even more critical attack yourself.

    Sometimes you are inferior on one side.

    Try to get an equally big advantage elsewhere.


    Preferably always so that you dominate 3 of the longitudinal and 2 of the transverse rows.


    In completely hopeless situations, occupy all uncovered positions or do something extreme.

    If you have ST-ST-AMR, the opponent's DL won't matter much.


    Indivdual training sessions linked to a specific match


    Based on this approach, you can also carry out individual training sessions.

    You see for example that the opponent is only superior on AMC (300 to 270).
    Then you can try to bring your DMC to 300+.


    Consoder the whole thing


    Sometimes you are far superior in one position.
    Consider the whole thing.
    If your DL is far superior to the AMR, but the DC has a deficit, this binds the DL.
    Especially if you don't plan to play on the left side.



    Opponent´s previous games and your assignments


    Look at previous games of the opponent. To find out if he has a preference.

    To win such games, pass scheme and formation must harmonize.
    Don’t forget to choose the captain according to your game plan and check the assignments.

    The captain is preferably in a free or clearly superior position.
    Either he is the playmaker or the target player.
    In very defensive scenarios, you can also define the goalkeeper or a DC as captain.



    Advanced calculations for enthusiasts


    I even have calculation methods to set offside, counter, pressing, etc.
    Even then, the player attributes are needed.


    Currently, I do high pressing, tackling, man-marking and counter only when clearly superior.

    Because most of the time, the analysis here was not worth it.



    Have a game plan and react in-game



    Instead, I watch the game. If two to three counter opportunities were missed, I activate counter.
    If there occurred one or two offsides in my favor, I activate offside.



    "Even-out" weaknesses via the in-game-bonuses



    With the bonuses, you can even-out weaknesses in your team.


    For example, it may be worthwhile to take the blue bonus whilst having a blue deficite


    Pass rate and possession


    If I don’t have a clear pass strategy, I sometimes watch the pass rate.
    If it or possession is lower than the opponent’s, you can shorten passes.

    Conversely, you can dare to hit longer passes.



    Use 2D view


    I use the 2D view for important games, because then it runs smoother with the sub menue.

    Having a plan B and C is fine.


    Lastly, in tight matches, I have had good experiences with strengthening the defense via substitutions after 1-2 leading goals.



    The magic of the last 15'



    If clearly inferior and behind, start strong attacks from minute 70-75.
    At eye level, from minute 70-75, increase pressing and possibly increase marking.


    A GK worth gold



    For opponents at eye level or stronger, when in the lead, tackle hard.
    BUT YOU NEED A SUPER GOALKEEPER TO DEFUSE FREE KICKS.



    If you have ordered to play over the left, but the team still plays strongly on the right, try to intensify that.

    I also successfully applied countering the opponent on his attacking flank for a while.



    Use event bonuses at the right time


    Last but not least, there are always events.
    E.g. Proving-Ground-Boosts etc.
    I also suspect that younger players of the same rating are better than older ones





    You see, to beat teams that appear clearly stronger, effort is taken.

    Copilot-assisted translation.
    I approved the post but please try to keep text a bit more united lol

  7. #7
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    This is all fine and dandee but honestly no matter what you do it's extremely difficult almost improbable to beat a team 15% or more higher than yours. Thus is another kick down the road can. Look I use all if not all most of these precautions but I can tell you we are deluding ourselves thinking we can beat a superior opponent. Have we forgotten that after we have done all that we are still at the mercy of the computer? The simulator cannot and will not be convinced to give us the win unless it wan5s to. I'm telling you this game is all programmedto give the outcomes it wants to give. What we do can't sway it or if it does its because it let's us. Sorry but you will nit convince me otherwise it has to be this way. Another reason why we win when predestined to win.

  8. #8
    Addicted po_zdrach's Avatar
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    Quote Originally Posted by MARCO CAIA View Post
    This is all fine and dandee but honestly no matter what you do it's extremely difficult almost improbable to beat a team 15% or more higher than yours. Thus is another kick down the road can. Look I use all if not all most of these precautions but I can tell you we are deluding ourselves thinking we can beat a superior opponent. Have we forgotten that after we have done all that we are still at the mercy of the computer? The simulator cannot and will not be convinced to give us the win unless it wan5s to. I'm telling you this game is all programmedto give the outcomes it wants to give. What we do can't sway it or if it does its because it let's us. Sorry but you will nit convince me otherwise it has to be this way. Another reason why we win when predestined to win.
    In this case why are you play this game?

  9. #9
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    Quote Originally Posted by po_zdrach View Post
    In this case why are you play this game?
    that is correct, and this is why you must refer to my previous post where I said I am no longer playing it after this season. Plus I have so much fun getting replies like yours that I cannot help myself

  10. #10
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    this post is ridiculous. We all know these things and at least I do most of them and I never, ever, beat a team 50% stronger, never mind that I never beat a team 20% stronger. The best result I had was a draw against a team 20% stronger. This guy beats teams stronger than him because he probably uses formations like the one I will be playing in the CL semifinals, It's 82.4% but has a lot of players at one star and three stars while others are 200+ 160% etc. These people should be disqualified from playing

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