Boost lab shows even bigger gap between regular and money spending player
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Boost lab shows even bigger gap between regular and money spending player
Good argument here. I liked implementation of boost lab. First guinea pig was contained rubbish rewards. Now this season, they've buffed the contents, it's overpowered and so cheap to get ahead of any of their opponents who are not spending money. It may throw free to play game off balance. I'm considering how could you include manager xp points to get a discount at varying rates on boost levels or something else rather than going xp points wasted after reaching training level 91.
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Not to get hate on this, but even tho i m not spending money myself i believe that people who spend money in this game should have an edge over the people that don t spend.
In order to benefit the 70% training on players over the age of 26 they need to have quite a lot of greens, and i don t think that many people that spend money in this game watch ads everyday for a full month to gain 700 rests when they can simply pay for them in real life currency.
The player offered in the pack should have his position displayed (ex. MC or DR). I don't want to buy the pack and receive a seven star player of a position that I don't need.
Awful. I noticed they took the x128 or whatever for 7 star youth academy player off because of the hot prospect already been 5.5 star so its easier to get to 7 star. Just greed. You can still make loads of money and give us decent rewards at same time. (can't afford to spend money on this game so the occasional 5 for sponser or this boost lab now is my limit on spending money but not when it's completely pointless)