http://i66.tinypic.com/2mx1yy1.png
Here it goes. He is doing great but not superb, but I have a lot of faith in him. He made me win some tight matches. He do it best last season than this
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http://i66.tinypic.com/2mx1yy1.png
Here it goes. He is doing great but not superb, but I have a lot of faith in him. He made me win some tight matches. He do it best last season than this
My question is:
1. Who is best to create a mutant player? (Young/Old, Auction/Recommended/Negotiation/Youth)
2. What stats should be trained to make a mutant player and does that vary with position? (What stats for a GK, DC, DL/DR, DCM, CM, ML/MR, AMC, AMR/AML, ST)
:D
An reasoned answer would be very useful.:o
Hey mate, may i ask you about the GK training drill. After how many spend rest it gives you such attribute increase?
I searched the net and answered my question. Sorry for bothering :)
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2 defensive mutants I have experimented with on my 2nd team.
Not so great results....
Usually train them with Gym*4 and Press*2
Any suggestions??
Well I don't think you can spot some great performance in defenders even if they are mutants.
Unless someone has a full mutant squad of low-med quality (of 5*) and has great results vs higher q teams.
It's easier to spot the performance for ST-AML/C/R players.
You select a player (not a GK) to train, and choose only the GK drill in the 6 training spots and repeat at least 10 times ...
den you train the same player after that with one drill that fits his position with the skills you want to add to him.
It's almost the same # of skills he will get, but more specific and faster.
Great! I will save some greens to try it. Thank you!
Day 13 of the season and my mutant, M.V.B. doing great
Attachment 89467
Of course I have an easy league so it's normal to have good stats there, but still it's the most productive ST I ever had.
Attachment 89468