As it is a common question, let's try to have an active thread where to share your training sets and where to ask for guidance regarding this matter. :cool:
Here a sequences sheet
Attachment 135635
Printable View
As it is a common question, let's try to have an active thread where to share your training sets and where to ask for guidance regarding this matter. :cool:
Here a sequences sheet
Attachment 135635
Cool thread... :)
i start with
aml/ml
P, G & S!
Shooting Tech
Wing Play
Fast C-Attacks
Set-P Delivery
1-On-1 Finishing
Long Run
Skill Drill
Piggy in the Mid
Video Analysis
dc
Press the Play
Hold the Line
Warm-Up
Gym
Piggy in the Mid
Stop the Attacker
Def Crosses
Video Analysis
Stretch
Shuttle Runs
Hurdle Jumps
i used the following file for calculating the player end results:
https://forum.topeleven.com/tutorial...ning-tool.html
Well, I think it all depends on what you value and prioritize. Here are two examples of power training of a DC and DMC+MC I conducted. For the DC, I prioritized high skills regarding position, bravery and aggression. I wanted the DMC+MC to be a deep lying playmaker, so I focused on creativity, passing and positioning. I tried some different drill combinations to see what fit my players the most given my preferences (visible in the radar chart to the right hand side).
Attachment 135570
Attachment 135571
Thanks for sharing,
but i guess DMC/MC is not a good combination...you just have 2 greys ...so you have a lot of white skills to train...
from my point of view the following combinations make sense...
dc/dmc
dc/dl
mr/amr
st/amc
mc i would never give a additional position...mc has just to many whites to train...
and you´re right...the drill sequences depends on focus of the manager..
i try to make balanced players...
DMC/MC is not optimal, no. Because you're combining a defensive position with a neutral one which renders few grey skills. But sometimes you need versatility before anything else. Especially if you're meeting multiple managers with varying tactics and formations. When I was active I found myself needing to switch between formations requiring 3 DCs + 2 DMCs + 2 MCs in the morning and DL/R + ML/R + AML/R in the evening. In that case, you require versatility above anything else. And usually I'd keep a very strong mutant offensive line, which would allow me to experiment with the backfield.
What I always did was having at least:
DC x2
DC+DMC
DL/R
ML/R+AML/R
ST+AMC
MC x2
Other than the above combinations, I developed players and positions depending on opposition during the season. I was never fond of DC+DL/R which you mentioned, as I don't like combining center and flank positions.
Added a sequence sheet**
Thnx, gonna try IT 🙂
Thank you for the information
There are a lot of interesting things here, it remains only to take yourself and start doing )
Hello everyone, this is my drill sequence for ST. This sequence gives the largest finishing parameter at the maximum shooting (for any initial values).
Attachment 138136
Then you can raise the remaining light skills at the expense of gray ones for example like this.
Attachment 138137
This will take a lot of "green", so you can lower the AQ to 140, for example.
Attachment 138138
This does not affect the sequence, there is also a maximum shooting here.
Is it ok to neglect "Positioning" for ST?