Results 1 to 5 of 5

Thread: Can a club exceed its budget to buy a player?

  1. #1
    Newbie
    Join Date
    Jul 2013
    Posts
    1

    Can a club exceed its budget to buy a player?

    Can a club exceed its budget to buy a player?

    I lost a transfer because a club spent more money that it had. I have scrennshots to prove it.

    Thanks.

  2. #2
    Newbie
    Join Date
    Jul 2013
    Posts
    5
    Still you ah. when you first player auction, the first round if you have enough money to bid then if you win, but players that exceed the amount of the club, you have to buy the club but the money is "-". If the first round is not enough money, you can not bid okay. So when I want to buy any player I have started using 1 token for all players want to buy, if you buy all the recharge after

  3. #3
    Apprentice Splatter95's Avatar
    Join Date
    Jul 2013
    Location
    Hamburg
    Posts
    219
    Quote Originally Posted by Olivier Melnik View Post
    Can a club exceed its budget to buy a player?

    I lost a transfer because a club spent more money that it had. I have scrennshots to prove it.

    Thanks.
    You basically go negative. You have one week afterwards to get your balance positive
    My name is Obvious, Captain Obvious!



    My Team: RXL

  4. #4
    Rookie ew11's Avatar
    Join Date
    Jan 2013
    Posts
    122
    If you stay more than 1 week in negative money the game will sell your players

  5. #5
    English Forum Moderator Cat Harrison's Avatar
    Join Date
    May 2013
    Location
    StL
    Posts
    8,062
    ...starting with the one worth the most $$ (I considered using this to get rid of a bad attitude player, worth much, that no one would buy. But I would've had to sell keeper to achieve it)
    Last edited by Cat Harrison; 07-14-2013 at 02:27 PM.