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  Click here to go to the first staff post in this thread.   Thread: Top Eleven using mobile data

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  1. #1
    Apprentice ponzu's Avatar
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    Rather than starting a new thread (I would have worded the subject a lot stronger), let's bump and continue this one.

    I am on iOS, and the T11 app used up 888 Mb in 10 days!!!! Completely unacceptable. I keep getting notices from my provider that I am about to run out of data, and I am on a 15 Gb/month plan with rollover, and have never had to watch my data usage before.

    Questions (to users and developers):

    1. Is there a feature (what the OP calls "sync") that I can turn off or switch to WiFi only?

    2. Are the live matches streamed as videos or rendered in app? If they are streamed as videos, this could explain the data usage, and is bad design. Suggestion to other users: note your T11 data usage before a live match, then after, and see if there is a noticeable and consistent bump.

    3. What about training? I train a lot since the new version. What can use data in that?

    4. Is the app uploadign any data from my phone? What data and why?

    5. Is there a bug causing constant redundant updates or synching?

    Get on this right away, as this is a deal breaker. This could kill a great game and app for many users.
    Eardwulf likes this.
    Team Orange Roughies | Last season league winners, Cup and CL finalists | Season 11 | Level 11

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  2. #2
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    Quote Originally Posted by ponzu View Post
    Rather than starting a new thread (I would have worded the subject a lot stronger), let's bump and continue this one.

    I am on iOS, and the T11 app used up 888 Mb in 10 days!!!! Completely unacceptable. I keep getting notices from my provider that I am about to run out of data, and I am on a 15 Gb/month plan with rollover, and have never had to watch my data usage before.

    Questions (to users and developers):

    1. Is there a feature (what the OP calls "sync") that I can turn off or switch to WiFi only?

    2. Are the live matches streamed as videos or rendered in app? If they are streamed as videos, this could explain the data usage, and is bad design. Suggestion to other users: note your T11 data usage before a live match, then after, and see if there is a noticeable and consistent bump.

    3. What about training? I train a lot since the new version. What can use data in that?

    4. Is the app uploadign any data from my phone? What data and why?

    5. Is there a bug causing constant redundant updates or synching?

    Get on this right away, as this is a deal breaker. This could kill a great game and app for many users.
    Well Ponzu what i have been reading here and from own experience you're right about this madness. First let me say that i find it ridicoulous if you update a game for a more friendly play on smartphone and tablet that they developed this.

    1. this feature is only on your phone and counts for all the apps on your phone. In the game there is no such thing. The game syncs when you start the game.

    2.I don't know how they do it with the live games but i can imagine that watching the game will use more data than not watching the game. The most data it is using when starting up. Also the training module needs more data for loading.

    3.Using the trainingmodule in my opinion doesn't use a lot data. This is using the module not loading the module.

    4. all the data wich you agreed when installing the T11 app. Further i think its updating all the changes and game progress. Uploading uses less data than starting up.

    5 sorry but this one i don't understand. There is no still updating or sync. It loads every time you start. The only thing what might is the messages you get when a game starts.

    6. Playing top eleven on a computer or laptop is taking a lot of memory from laptop or PC and that sends a lot of players to play the old version. Maybe you can do that when youre out of wifi.

    well my thoughts about this.
    Eardwulf likes this.