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Thread: Pop Up Message: Top Eleven Is Low On Memory

  1. #11
    Dreamer Buster Keaton's Avatar
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    maybe this tool is the solution for low memory


    Top Eleven Facebook Login Error Android Repair Program


    Top Eleven Facebook Login Error Android Download Repair



    I did tested it you can see the problems but if you want to repair it you must pay for it (crap)

    or you can repair it manually with free programs such as ccleaner


    Hmm there are better programs for anylizing pc

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    Last edited by Buster Keaton; 05-14-2016 at 11:49 AM.

  2. #12
    Elite Tactician's Avatar
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    Quote Originally Posted by Buster Keaton View Post
    maybe this tool is the solution for low memory


    Top Eleven Facebook Login Error Android Repair Program


    Top Eleven Facebook Login Error Android Download Repair



    I did tested it you can see the problems but if you want to repair it you must pay for it (crap)

    or you can repair it manually with free programs such as ccleaner


    Hmm there are better programs for anylizing pc

    This post can be deleted

    No. The problem is likely not to be on the user side. I have also mentioned that I use the browser version.

    Using such 'tools' are risky; they are likely to cause other problems. Some of them are actually meant to do bad things; they contain malware.

    CCleaner as the name suggests, is a cleaning software supposed to clean your PC. It won't fixed problems that are external, that is due to the game itself.
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  3. #13
    Dreamer Buster Keaton's Avatar
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    Interesting

    Blog from Nordeus Dev&Ops

    Heap Size

    A WebGL application needs heap memory to work with, which is actually a continuous block of RAM that an application requests from the browser during the initialization process and it cannot be enlarged afterwards. So we just had to determine the size of the block. If we aimed too high, we risked that the browser wouldn’t give us that amount of memory (especially if the user were to have many tabs open in the browser). If we aimed too low, we risked the chance of using up all that memory during runtime. In both cases, if an error were to occur, the user wouldn’t be able to play the game any more and would have to reload the page or even the whole browser.

    So we started with 256MB of heap but soon realized that there were some use-cases when we needed more — the app was crashing because of a lack of memory. We then increased it to 384MB and it turned out to be the sweet spot that worked. At some point in production, we experimented with 256MB, but the number of memory allocation errors during application initialization hadn’t decreased, so we turned it back to 384MB.


    This link gives you the whole article/blog : Nordeus Blog - Dev & Ops - Porting Top Eleven to Unity WebGL

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