
 Originally Posted by 
nikolgiorgos
					 
				 
				I said many times in other threads that  I don't believe that individual skills matter.
What I mean
- I can't see any difference between a AML with in Crossing 130% is better than a AMR with Crossing 100%. 
- I saw many times questions like "My ST doesn't score even if he is in front of oppo GK"
Answer : "Train more his Finishing and maybe Shooting"
No, that doesn't work either.
Unless we talk about improving to 250% or 340% .
But in this case it's the "mutation" effect, not that skill that actually  helped. 
Of course, when I have a new "nordgen" where his skills are very close and I want to give him +10%, +15% more quality, I 'll give drills relative  to his position
for example I 'll make 10-20 GK training and 
for a winger I 'll give Wing play  
for a ST I 'll give 1-1 & Shooting
for a D I 'll give Press the play 
and for a MC I 'll give Slalom dribble and few others too.
What is the efficiency of GK drills ?
Actually it's like the old training system.
People who are familiar with the old training, remember that we could gather 10-20 players (by clicking) and give them the third option for example, which was the Practice match (with -15% condition loss).
All those players were gathering the skill points (depending from their internal  gaining ability) and then we were going one by one and gave them the gathered cones.
There was an auto-give cones but no one was using that. 
Doing that, it was saving 1/3 of time comparing of using the new training system (without the GK trick).