Suggest not arranging games at the instance that the players conditions recover.
When game time overlaps with the instance that players' condition recovers, condition recovering will be delayed until the game ends. For such case, to avoid wasting condition, I usually manage some of my reserve players' condition to be around 94-95% instead of 99% right before the game.
This results slight disadvantage in competition, but it is not too big deal for one game.
However, fixtures of a team are often arranged 3 hours apart. As a result, the above competitive disadvantage can occur for 2 consecutive games. I shall face this tomorrow. I will be glad if Nordeus consider this suggestion to avoid unfair competitions.