Quote Originally Posted by Tactician View Post
Cookizz, what are your thoughts about central midfield in this game?

I think that central midfield has been given too little importance in this game. This area is the most important in the real-life football game. But here, CMs have mostly average ratings of 6-7, and it seems that they provide little contribution to the game.

This game seriously needs a lot of improvements. Based on what I have seen so far about the game, I have a lot of doubts on how 'genuine' this game is, that is how much the outcome of the game is affected by good management.

I am already discouraged to buy more tokens as the game is so fake. No offence intended, but this game looks like 'toys' for babies and kids.
CM is important position in T11 matches. My CMs have a lot of tackles. At the same time, they obtained a lot of cards. These affect their performance ratings.

It's true in T11 world the performance rating cannot simply reflect performance of players. Strikers generally has better ratings than others. A ST with average rating 7 is a below average one while a GK or CM with such rating is good enough to rely on. If you have experience, you should know criteria to evaluate players in different positions are different.

I believe ST has good ratings because some events we trigger good ratings and they have more chances to encounter this. In my opinion, high scoring AML or AMR have similar statistics. This is not a ideal design. Good performance of other position should also be reflected in ratings. But honestly I have already get used to this. Changes on this is theoretically good, but if changes are sudden, some manager may be confused.

In my opinion, your suggestions are generally good. I am glad to find many of them implemented. But I can play without these changes. I also don't like big changes in every season.

T11 is not a very realistic game, but not bad either.