I have been a long time advocate of 5* Token youths and a 1/3 decrease in cost which would make them a more competitive option compared with Nordgems. So I support that part.

I'm not really against tanking (but don't do it) except insofaras when they become active, if they are not leading after 8 or so matches they tank again. Made a mockery of my league 2 seasons ago which had 8 tankers, 4 active, who then became 8 inactive. But I digress.

I'm not convinced losing 2* players will curtail it in any material form but neither am I suckled by the meagre rations the sale of free youths provide. So I'm neutral on that part.

Extended discussion loosely n the topic?

(Apologies if this has been suggested but I'm not trawling the Forum to check - if you think Ive stolen your adea then take it as 'like minds'.)

If there was going to be a review of the Academy I'd suggest it becomes a store of 6x 16 yo players of a single role once per season (the start). Those players can be trained as normal but an 18yo will be capped at 99% until signed to allow normal development. Roles and SA caps will have current limits. Signings can only occur at 18yo.

Time will be accelerated by 4 for them so that an Academy player will reach 18 after 14 days and the signing window will remain open until the end of week 1 of the season following attainment of 18yo (3 weeks max).

Training and condition gain will occur as normal subject to the 4x acceleration. This would mean that you could achieve a capped single role player without significant (or any) investment of greens; roles and SA are extra.