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					How to stuck a level to create a top server
				
					
						
							Oke,  as a fan and believer that the game needs a top level at level 50, I will continue with the suggestions in these matter, this time suggesting a formula to stuck the teams in a level;
 As we know from the old versions, the stars are leveled in levels of 5AvQ points of difference, so, at Level 1, a 20AvQ player, have 5 stars, level 2 the 5th star is reached with 25 points, level 3 with 30... this difference of +5 is a full 20% of the actual method, which too, do a standard visualization of the stars, giving a value of 80% to the 5th star, and then 1% means all the stars and sub-levels below the "empirical 0% that is the real level of 1* ".
 
 So my superplan as now the visual system works in %'s consists in stuck a level by, increasing the 5th star requirements/value every season.
 
 265 is the value assigned to the 5* at level 50. So, lext season this requirement should be 270, without promotions.
 
 This give us a new problem to solve, that is that the teams promoting from level 49 after many seasons with 5*'s at 260 points if with the time the L50 requirements reach the value of 5* 300 AvQ needed, a fixing style -auto adding skill  points to do the calibration between the levels- would be needed, so after  1 season, the promoted teams will need a +20% added to each skill, after a season the correction will be +40%, and so.
 
   
 
 
 
 
				
				
				
					
						Last edited by khris; 03-26-2018 at 11:22 PM.
					
					
				 
 
 
 
 
 
	
	
	
	
	
	
	
	
	
	
	
	
		
		
			
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