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Thread: Points Market

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  1. #3
    Apprentice
    Join Date
    Nov 2017
    Posts
    222
    Quote Originally Posted by Kelpie Grant View Post
    Dont know about all that but if the rewards for winning or even competing properly in the League and Cups competitions were far greater than they are now then maybe tanking would decline a bit. I am talking about rewards that can actually be used by the managers tokens and greens. Cash and red or blue packs are relatively useless after a certain level (eg my level 21 team has almost $2 billion , 956 reds 327 blues that I will never need) so maybe to go with the cash prizes are token prizes with green packs attached as well are the way to go. Maybe something like starting at level 4, winner gets 8+8 tokens and greens , 2nd gets 6+6 , 3rd gets 4+4 4th gets 2+2. I would then add 1 token+green for every level over 4 so level 5 would be winner 9+9 , 2nd 7+7 ,3rd 5+5 , 4th 3+3. As you can see this will soon diminish the need and reason for people to tank for Asso reasons(with maybe the exception of those at the very top in platinum Asso) plus create a good motivation to compete and advance levels. Some people will still want/need to tank every now and then to for eg escape an opponent who just dominates the League season after season and I can understand the reason for that and have no problem with it. Its the managers who sacrifice the League and Cups for the benefit of Asso rewards that are the problem for most people. Its these people we need to encourage to compete for the whole season again.
    Maybe I should make another thread for this idea.
    Yep thats it, theres no point advancing, winning trophy, if getting achievement just making your team weaker, maybe for lower level and new players advancing and winning something is really great, but for high level/player that play this game for more than 1-2 month, getting bored and choose to idle/tanking and screw someone season when they decide to play again

    Dont have any problem with that but with them tanker, with ++player ready and stacked reso against active player that winning treble last season, that after some hard fought season, resource drained and ofc his squad weaker than last season, what a trophy can do? A boost for a win? Thats nice if trophy can boost winning chance but nah.

    Recent rule, player must qualify/advancing or they will not get any tokens, it seems so fail, tanker still everywhere especially in assoc, they screwing people season and assoc chance, in the end active players get nothing but tankers get something... again, with no negotiation, slim chance against them.
    Last edited by Flow; 03-09-2019 at 04:00 PM.