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Thread: Idea to make the game feel less mathematical

  1. #1
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    Idea to make the game feel less mathematical

    In real world soccer, when managers buy a player (even though the math and stats look great) sometimes it doesn't work out so well. And sometimes it works out better than they could have imagined. In hindsight, Liverpool bought Torres for a lot, and Man United bought Ronaldo for a bargain. Both players had good stats at the purchase, they just had different reactions to joining a new club.

    Idea: introduce a club synergy system that either increases or decreases a players skill somewhere between - 20% or +20%. This Stat is never shown as a number for each player, the manager has to know their players and figure out if they are playing better/worse than their stats. The longer a player stays could increase this invisible synergy number, and you could let those who want to be able purchase things to improve their team by letting them by "statues" for individual players at the stadium that would increase their synergy by 2%.
    Keeping the synergy number unknown however would add a bit of gut feel and intuition to the game. Would make it a bit more exciting and unpredictable, less of a math equation, and a little more like soccer.

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Highonbathsaltz View Post
    In real world soccer, when managers buy a player (even though the math and stats look great) sometimes it doesn't work out so well. And sometimes it works out better than they could have imagined. In hindsight, Liverpool bought Torres for a lot, and Man United bought Ronaldo for a bargain. Both players had good stats at the purchase, they just had different reactions to joining a new club.

    Idea: introduce a club synergy system that either increases or decreases a players skill somewhere between - 20% or +20%. This Stat is never shown as a number for each player, the manager has to know their players and figure out if they are playing better/worse than their stats. The longer a player stays could increase this invisible synergy number, and you could let those who want to be able purchase things to improve their team by letting them by "statues" for individual players at the stadium that would increase their synergy by 2%.
    Keeping the synergy number unknown however would add a bit of gut feel and intuition to the game. Would make it a bit more exciting and unpredictable, less of a math equation, and a little more like soccer.
    Actually it exists, a system of hidden contributive roles, that give priority to some players vs others to be the main contributive players inside the squad, but this isn't based in the seasons that a player has been playing for us, just have some variables.

    The real life is that players can go to better or worst despite the own team progress, new signings etc and thats something actually well reflected in the own engine.

    The only way to apply a "bonus for years played in our club" would be for example, add a SA giving a booster once a player has stayed with your club 5 seasons, for example. Still even a 20%, in visual skills or internal programming, isn't the differance...

    Another option could be add a 20% extra in the condition bar for old signed players¿? 5 years + so this would at some point help more than a 20% which is almost imperceptible in reality...