Do you think the computer selects an easier level for a team if the last day of the season they play with their lower players or would the computer know the total % value of the entire team? I am perplexed about this actually. I heard of managers selling a lot of higher quality players to get placed in an easier league but that strategy seems that it could be detrimental because you still have to get better players than the other teams to do well. It would seem a better idea the way you wrote and if that is possible then I could try it. However, the league may be easier but losing 20% for example at the level my team will be at the end of the season is devastating because at the very most my team will be at its maximum 120% with the best players and probably around 105% with the lower quality players. So losing 20% would put my best team at 100% and my lower players at 85% at the level I am right now there are not many teams at this low percentage. This is why I believe that teams should be paired within their own level achieved with teams that do not exceed 15% differentials in quality and all the super high percentage teams be placed in a league with teams all within 15% quality from each other as well. I believe this would even the playing field, be fairer to all, and give us much better competition. I think there is no choice at this point but to try to arrive within the last 3 or 4 and not promote, keep the 20%, and hope because we arrive in a low position to end up in an easier league and have a good quality team. I think If we want a team at or around 140% we need to tank the team and arrive in the last three-four slots for two seasons. What sucks is that we either pull out of the association or lose the rewards for not placing in the first 8. No matter what we who cannot spend a lot and do not get too many opportunities to get free tokens are basically screwed.