StL:
Attachment 27888
He's sitting, only League games now. Team has 30 reds. (watched some videos)
BvB:
Been training some... at the end of the Season that's just asking for it:
Attachment 27889
Healed, team has 25 reds (yay videos!)
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StL:
Attachment 27888
He's sitting, only League games now. Team has 30 reds. (watched some videos)
BvB:
Been training some... at the end of the Season that's just asking for it:
Attachment 27889
Healed, team has 25 reds (yay videos!)
StL:
He'll keep the GK company for a few days:
Attachment 27905
Still doing training until I run out of greens on BvB, so likely more injuries will result.
StL:
44 days: 23 from matches, 21 from Training
BvB:
47 days: 23 days from Matches, 2 injuries, 44 days from Training (all at hard intensity) 11 injuries
So, what can I conclude? well, on BvB the more severe injuries were from matches, and Power Training resulted in lots of 2-4 day injuries; on the Steamers it was less skewed as all training was normal intensity, and more matches were played by the team.
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Well, for a change I think I will *not* power train my guys on BvB this Season, to find find out what my best expectations of injuries should be.
So no hard intensity, and only greens generated by facilities from this point on.
...And not letting any get below 75% condition.
I did already blow 100 greens training the 22 and unders:
Attachment 28352
I build all of my Teams with high physical skills, and play similar formations et al, so comparing two is somewhat possible but I can't control for differences in level, I do have two only a level apart, BvB and f.f.b. Both have fully upgraded facilties.
So this season, f.f.b. is tanking. Players will never get ABOVE 80% condition, they will be constantly trained or playing. But I will play legal formations and the same order as usual so morale will take a little more time to get to 0, I aim to stay around 8th place so I might win some.
I figure that should give me the worst possible scenario for a team of mine to pile up injuries.
:D
Oh yeah! So they both have research center and on BvB I will heal short injuries to one day and over 5 days completely, on f.f.b I might sell if its a low Q guy, and heal only if its necessary for a non league match.
BvB has 50 reds. f.f.b has 44.
And I can't bring myself to train them below 50%, so that will be minimum condition point for f.f.b.
Attachment 28355
In fact a few of those players started life on BvB so this should be a good comparison.
good luck with having not too many injuries! i have bad luck lately with injuries, my stock on reds is on an all time low -.-
They do seem to happen in clumps sometimes. :) Good luck to you too!
No injury yet on BvB.
Unsurprisingly one on f.f.b.:
Attachment 28385
No injuries on BvB.
On f.f.b (now Chatty FC. yep. hahaha) I sold off a couple players (yeah after I changed the name. huh.) and am trying to find a couple young guys to add to the team, keeping only the best old guys:
Attachment 28487
Matt Sutalo will come back tmorrow. I tried to sell him but he's a youth o' mine with a crazy price tag no one will pay for an MC, so i'm stuck with him, which is fine.. he'll be better next season.
SHOCKINGLY no new injuries.. and I've been keeping them in that 55% range.
No injuries on BvB.:D
Chatty on the other hand...
Attachment 28534
Attachment 28535
yep.
Attachment 28537
First injury this season on BvB, it was extra training cos I got 7 greens. Normal Cardio:
Attachment 28689
He will sit.
Chatty got another injury. But I'm shocked to say they are still in a promotion spot. I think this is proof that on a server with many teams at a level it takes into account quality if there are no friends on that level.
Attachment 28690
The guy I tried to sell but couldn't due to his high price tag just set a new record for a player of mine in training:
Attachment 28703