StL:
44 days: 23 from matches, 21 from Training
BvB:
47 days: 23 days from Matches, 2 injuries, 44 days from Training (all at hard intensity) 11 injuries
So, what can I conclude? well, on BvB the more severe injuries were from matches, and Power Training resulted in lots of 2-4 day injuries; on the Steamers it was less skewed as all training was normal intensity, and more matches were played by the team.
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Last edited by Cat Harrison; 09-26-2014 at 02:11 AM.
You are getting to many injuries form hard training... The only difference between hard and normal training is time... Using hard training you click it once, and using normal training you click it once and the you wait 15/30/60 minutes to click it once more. Final result is the same (you get the same range of skill progression for the same amount of condition), except your players have much more chance to get injured training hard... Btw, training any player age 30+ is waste of time, and those 26+ players wont get more than 1 quality point per season, unless they were fast trainers when young and played almost all games in the season to get 2 quality points...
All but 2 players of BvB were fast trainers. Several were the fastest. I choose hard training when I don't have time to log in several times in a day, and I do know what the odds of my guys getting injured are now (fairly low, compared to the complaints of many on here that I have seen in 18 seasons, like the post above) and am willing to spend the reds when I use hard training. BvB is the only one of my Teams I do that, the 35T and farm team(s) I NEVER use hard training, except for..
It was an experiment with Chatty last season keeping the condition low and training hard, it was purposely done to be as bad for the players as possible.
On BvB, I have the preference to keep them a LONG time, so I train everybody using up natural condition (leaving them ~96-99%@ match time), the young guys more with a green or 2, and always if they are near to getting a point at the end of the day they get it. The very oldest guys do play every possible game in a season, especially Reeder (will retire soon, 32. He's played about 25 matches a season in his career since I bought him at 18) and Wallace, who is 26. You have forgotten the points they get for MOtM. PeeWee usually gets a lot, as does Reeder. I forgot gift points, too.. Reeder just got one.
Steppenwolf, thanks for your input, but this thread was not soliciting advice.
It is a record of how many injuries a Team gets, for others' information and a record for me.
Last edited by Cat Harrison; 10-04-2014 at 02:39 AM. Reason: clarity
Expressed above is my own opinion. ☻ Your results may vary.
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Well, for a change I think I will *not* power train my guys on BvB this Season, to find find out what my best expectations of injuries should be.
So no hard intensity, and only greens generated by facilities from this point on.
...And not letting any get below 75% condition.
I did already blow 100 greens training the 22 and unders:
I build all of my Teams with high physical skills, and play similar formations et al, so comparing two is somewhat possible but I can't control for differences in level, I do have two only a level apart, BvB and f.f.b. Both have fully upgraded facilties.
So this season, f.f.b. is tanking. Players will never get ABOVE 80% condition, they will be constantly trained or playing. But I will play legal formations and the same order as usual so morale will take a little more time to get to 0, I aim to stay around 8th place so I might win some.
I figure that should give me the worst possible scenario for a team of mine to pile up injuries.
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Last edited by Cat Harrison; 08-26-2014 at 11:22 AM. Reason: clarity
Oh yeah! So they both have research center and on BvB I will heal short injuries to one day and over 5 days completely, on f.f.b I might sell if its a low Q guy, and heal only if its necessary for a non league match.
BvB has 50 reds. f.f.b has 44.
And I can't bring myself to train them below 50%, so that will be minimum condition point for f.f.b.
In fact a few of those players started life on BvB so this should be a good comparison.
Last edited by Cat Harrison; 08-26-2014 at 11:58 AM.
good luck with having not too many injuries! i have bad luck lately with injuries, my stock on reds is on an all time low -.-
16 seasons played
server 221
strictly free to play, we don't buy tokens
we didn't tank yet
3x9x
13x
No injuries on BvB.
On f.f.b (now Chatty FC. yep. hahaha) I sold off a couple players (yeah after I changed the name. huh.) and am trying to find a couple young guys to add to the team, keeping only the best old guys:
Matt Sutalo will come back tmorrow. I tried to sell him but he's a youth o' mine with a crazy price tag no one will pay for an MC, so i'm stuck with him, which is fine.. he'll be better next season.
SHOCKINGLY no new injuries.. and I've been keeping them in that 55% range.
Expressed above is my own opinion. ☻ Your results may vary.
▬ ▬ ▬▬ ▬ ▬▬ ▬ >BvB< ▬ ▬▬ ▬ ▬▬ ▬ ▬
[SIGPIC][/SIGPIC]