Quote Originally Posted by zJordan View Post
I believe from previous experience in my programming career algorithms for simulation games take very little into consideration

Randomness (literally 0 or 1, e.g 0 = Manchester City, 1 = United, the engine may give 1 a slightly higher chance of scoring a goal because of a possible superior striker)

Honestly I have no idea how their algorithm works, but I had colleagues in the game industry (while I was also working at the same studio) while I worked for Ubisoft that specialized in the algorithm (not a huge aspect of their games either) and during our nights out that is what they talked about.

The game engine isn't suppose to be kind, sure you have a much better chance of winning if you have a superior team and better formation, but randomness trumps that.
Well we always knew these programmers of T11 arent rocket scientists. They are extortionistic entrepreneurs only out for a steady good paycheck on our backs. I have always said that this program is not complicated but somehow they have every excuse in the book for not fixing the game with easy fixes.

There is almost a sense that randomness is king instead of logic. If this is the case, it does not bode well for anyone.