I guess my view is slightly different to most. I know I can play very good quality online games for between $10-$15 per month on an account plan. So when you consider the immersion value of a browser game by comparison.... that's my definite ceiling for supposed "free to play". If I cant be competitive for less than the cost of higher quality and more immersive games then I dont play it. I can get better value elsewhere etc. With T11, by watching videos, and buying tokens it was already close to the $10-$15 per month range. With the videos now gone, the cost for being competitive will rise. Its not that I dont buy tokens, I do. I just feel the game may not be worth the extra cost given its relatively simple model. I have not seen any game improvements since I started playing other than some background changes so im not inclined to pay more for something that hasn't improved. Its not about those that spend money and those that dont. Most of us spend money, the fact is that these changes will cost all of us more money than it did before. Perhaps what they meant by "levelling things out" was to reduce the current customer base down by 20% or so and milk 20% more out of those who stay, it should atleast save them some resources on the servers.