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Thread: Morale - Take Deux

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  1. #1
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    Since 7 is the majority, you would think it would be neutral, +1 or -1.

    I would love to know how Nordeus programmed morale.

    Which brings me to a rant I still have to this day: Why is it that Nordeus does not have instructions, detailed instructions on morale, condition, and overall players advancement? Every game you buy has instructions which are clear and precise on how to increase the levels of your players and equipment....basically how to play the game as it should be played. But all I see are a few tutorial movies and the basic instructions when you first create an account, which Mourihno now walks you through.

    There are no details about what constitutes an illegal formation on their website! This is a VERY important aspect of the game and many people come on this forum to complain and ask why they only get 20% possession???

    But i digress...

    They should instruct us on how to increase morale other than use blue bags.
    They should instruct us on what the risks are for injury and when they apply when training.

    It is like they want people to be ignorant and just play the game like zombies.

    You don't need to see his identification.
    These aren't the droids you're looking for.
    He can go about his business.
    Move along.


    More info on morale from the next game in 2 hours.
    Kukilon and Cat Harrison like this.

  2. #2
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    Yes I'm also annoyed but how little facts are know about how the game dynamics work. It's almost like it's to much up in the air for them to give any hints because they want to keep people guessing.
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  3. #3
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    Quote Originally Posted by Kukilon View Post
    Yes I'm also annoyed but how little facts are know about how the game dynamics work. It's almost like it's to much up in the air for them to give any hints because they want to keep people guessing.
    Exactly. It almost seems that they dont know themselves, so they cant teach anyone. But we know it isnt like that. Keep people ignorant and they cant rise up...they have no power.

    How can we be the best at anything if we dont know the rules?

  4. #4
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    This is part of the equation as to why I refuse to buy tokens

  5. #5
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    Ok now, here are some more stats.

    I am not updating the matrix anymore on this thread but I just putting up tables with stats from the matrix instead as these numbers are the relevant things.



    These number say something. When I get about 10-15 games worth of stats, they should tell a bit more about the real numbers. Until then I can only say this:

    Game stats:

    1) Form 5: you always lose morale. Obvious.
    2) Form 6: you can actually GAIN moral....but you shouldnt.
    3) Form 7: 3 out of 4 players will lose moral.
    4) Form 8: less than half will gain morale, which is WRONG.
    5) Form 9: you always gain morale.

    Daily Maint Stats:

    1) 1 in 4 players who played gain morale after daily game maintenance.
    2) 5 of your 7 subs will lose morale after daily game maintenance.
    3) 1 or 2 of your reserves will GAIN morale after daily game maintenance.
    4) Form 5: 50% will lose morale after daily game maintenance.
    5) Form 6: Strangely none lost morale after daily game maintenance.
    6) Form 7: ~50% GAINED morale after daily game maintenance.
    7) Form 8: almost 50% LOST morale after daily game maintenance. WRONG!
    8) Form 9: 100% LOST morale after daily game maintenance. WOW! WRONG!

    This is just a quick glance. Let me know if I missed anything obvious, or if you can read something into these numbers that I didn't get.

    All this to say, Morale seems to be a bit more chaotic than I had thought.
    Last edited by cracicot; 06-27-2013 at 06:10 PM.
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  6. #6
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    Quote Originally Posted by cracicot View Post
    Ok now, here are some more stats.

    I am not updating the matrix anymore on this thread but I just putting up tables with stats from the matrix instead as these numbers are the relevant things.



    These number say something. When I get about 10-15 games worth of stats, they should tell a bit more about the real numbers. Until then I can only say this:

    Game stats:

    1) Form 5: you always lose morale. Obvious.
    2) Form 6: you can actually GAIN moral....but you shouldnt.
    3) Form 7: 3 out of 4 players will lose moral.
    4) Form 8: less than half will gain morale, which is WRONG.
    5) Form 9: you always gain morale.

    Daily Maint Stats:

    1) 1 in 4 players who played gain morale after daily game maintenance.
    2) 5 of your 7 subs will lose morale after daily game maintenance.
    3) 1 or 2 of your reserves will GAIN morale after daily game maintenance.
    4) Form 5: 50% will lose morale after daily game maintenance.
    5) Form 6: Strangely none lost morale after daily game maintenance.
    6) Form 7: ~50% GAINED morale after daily game maintenance.
    7) Form 8: almost 50% LOST morale after daily game maintenance. WRONG!
    8) Form 9: 100% LOST morale after daily game maintenance. WOW! WRONG!

    This is just a quick glance. Let me know if I missed anything obvious, or if you can read something into these numbers that I didn't get.

    All this to say, Morale seems to be a bit more chaotic than I had thought.
    Excellent work, looks like you really nailed it!
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  7. #7
    Dreamer Croft Original's Avatar
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    Quote Originally Posted by cracicot View Post
    Ok now, here are some more stats.

    I am not updating the matrix anymore on this thread but I just putting up tables with stats from the matrix instead as these numbers are the relevant things.



    These number say something. When I get about 10-15 games worth of stats, they should tell a bit more about the real numbers. Until then I can only say this:

    Game stats:

    1) Form 5: you always lose morale. Obvious.
    2) Form 6: you can actually GAIN moral....but you shouldnt.
    3) Form 7: 3 out of 4 players will lose moral.
    4) Form 8: less than half will gain morale, which is WRONG.
    5) Form 9: you always gain morale.

    Daily Maint Stats:

    1) 1 in 4 players who played gain morale after daily game maintenance.
    2) 5 of your 7 subs will lose morale after daily game maintenance.
    3) 1 or 2 of your reserves will GAIN morale after daily game maintenance.
    4) Form 5: 50% will lose morale after daily game maintenance.
    5) Form 6: Strangely none lost morale after daily game maintenance.
    6) Form 7: ~50% GAINED morale after daily game maintenance.
    7) Form 8: almost 50% LOST morale after daily game maintenance. WRONG!
    8) Form 9: 100% LOST morale after daily game maintenance. WOW! WRONG!

    This is just a quick glance. Let me know if I missed anything obvious, or if you can read something into these numbers that I didn't get.

    All this to say, Morale seems to be a bit more chaotic than I had thought.
    I Know this is an old thread & you probably don't want to resurrect it, but did you consider Yellow & red cards in your calculations. I had a player with a 2 match ban due to a red card (4 match rating) & his moral went to very poor, I always ensure that my players have superb moral before the match so this was a very big drop, also if a player has more than one position he is able to play in like AMR, MR, MC he may play his best football at AMR getting 9 ratings all the time but playing him in either MC or MR reduces his rating therefore reduces his moral. This theory work for me I have a player DC, DMC if I play him at DC he will get a 9 rating but if I play him at DMC he only gets 7 rating. So on this basis I understand all the work that you have put in but I think that there are a load more variables that contribute to the figures, which may explain odd ones. Good work all the same.
    Cat Harrison likes this.
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  8. #8
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    Quote Originally Posted by Croft Original View Post
    I Know this is an old thread & you probably don't want to resurrect it, but did you consider Yellow & red cards in your calculations. I had a player with a 2 match ban due to a red card (4 match rating) & his moral went to very poor, I always ensure that my players have superb moral before the match so this was a very big drop, also if a player has more than one position he is able to play in like AMR, MR, MC he may play his best football at AMR getting 9 ratings all the time but playing him in either MC or MR reduces his rating therefore reduces his moral. This theory work for me I have a player DC, DMC if I play him at DC he will get a 9 rating but if I play him at DMC he only gets 7 rating. So on this basis I understand all the work that you have put in but I think that there are a load more variables that contribute to the figures, which may explain odd ones. Good work all the same.
    OP is banned so you won't get a reply..

  9. #9
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    Thats a shame he had done some good work trying to resolve the moral issue.
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  10. #10
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    that form 8 and 9 after daily maintenance shows you just how greedy they are..

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