"A player sustained on average 2.0 injuries per season and a team with typically 25 players can thus expect about 50 injuries each season. "
"In total, [over 7 seasons] 4,483 injuries were registered, with 2,546 (57%) occurring during matches and 1,937 (43%) during training. On average, a player sustained 2.0 injuries per season,"
"The mean overall exposure to football during the full season was 254 hours with 213 training hours and 41 match hours"
Compare T11: max of roughly 84 match hours per season, and, with 1 full training session per day, 46.67 hours of training (assuming the time of training is equivalent to the time between training availability).
So comparatively, we should have about twice as many match injuries (84 hours in T11 vs 41 match hours IRL) and somewhere between 20% and 40% of the IRL training injury rate (IF we accept the training time assumption above)
"Severe injuries (causing absence of >28 days) accounted for 16% of all injuries"
"The average (mean) team at this level can expect eight severe injuries per season. On average, each player missed 37 days due to injury each season. This means that approximately 12% of the season is lost due to injury if we assume that a season lasts 300 days."
Compare T11 28 day season, which is compressed into roughly 9% of the time.
Thus a severe injury in T11 (>28 days IRL, would be ~ 3 days) and you should expect 7 of those per season (8 * (22/25)) and on average each and every player on your squad should miss about 3.5 days out of every season.
The average injury (18 days real life) should be about 1.7 days in T11.
"Recent studies in Scandinavian elite football ... found reinjury rates between 22 and 30% In the present study, the rate of reinjury was substantially lower (12%)"
Source
That seems to bear out my impression that injury rates in professional futbol are much higher than you think, and that T11 isn't dramatically out of line with that.
*I* have never had 44 injuries in a season. Not even anything remotely close to that. My perception of average injury length is definitely higher than 1.7days ... I'd *guess* it would be closer to 3 days.
There are several posts around from guys charting injuries, so we could probably put together a statistically useless comparison - there are many variables in the code we'd have to consider to do a real study, including tactics, player conditioning, natural healing vs red packs, etc.
Cracicot might do something like, based on his past contributions, but it would be a lot of work.
Besides, it's more fun to just bitch about it, right?