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Thread: Another league title.

  1. #11
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    Quote Originally Posted by kebess View Post
    With all those red packs you should be fine against any amount of injuries they throw at you next season, : )

    How long did it take to spare so many ??
    Give or take 4 seasons, i think, plus several instances of no yellow cards in games, plus booster vids (which are scarce).

    My lvl 8 account has 250 reds and 184 greens. I might PT a few players for ****s and giggles

  2. #12
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    Quote Originally Posted by spornybol View Post
    that`s nothing i have 305 reds with 7 more arriving tomorrow
    Why do you guys even complain about injuries then ?? : ) (sarcastic...)
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  3. #13
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    Quote Originally Posted by spornybol View Post
    that`s nothing i have 305 reds with 7 more arriving tomorrow
    \

    Holy hell! As soon as I have 25-30 stored up someone needs fixing. It's like I'm being watched. (cue scary music)

  4. #14
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    Quote Originally Posted by kebess View Post
    Why do you guys even complain about injuries then ?? : ) (sarcastic...)
    because the frogging things are all way`s to key player/players

  5. #15
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    Quote Originally Posted by kebess View Post
    Why do you guys even complain about injuries then ?? : ) (sarcastic...)
    Because once you start using them, a ****load of injuries start to happen. I want them in my back pocket when **** goes down before big games. I had a ton of 6 day injuries this past week, so the injuries are guaranteed 15 packs per player, and that will add up fast over a season.

    But the point is, that injuries should not happen like they do in the first place.

    Better to have them than to not have them -

  6. #16
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    Oh by the way, I've noticed that it's never good to heal up all of your injured players (even if you have the packs).
    Keeping at least one injured player in your squad, tend to make the engine give you some sort of "immunity" against further injuries... Has any of you noticed this as well ?

    My experience during the past 3 seasons has been, as soon as my last injured player is healed, I'm guaranteed to have another injury in the next 1 and/or 2, 3 matches. And every time I let at least one of them stay injured, I'm OK til the whole duration of his injury.
    If I heal him up, I'm guaranteed again to get someone else brake something during the next 2 days...

    It really can't be a coincidence.
    Mo Meow Odom and cracicot like this.
    Favorite Formations : 4-1-4-1 // 4-5-1 (F/V) // 4-4-1-1 // 4-4-2

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  7. #17
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    Quote Originally Posted by cracicot View Post
    711 skill points! :O
    Do you only allocate those skill points at the beginning of each season?

  8. #18
    VIP spornybol's Avatar
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    Quote Originally Posted by Kevin Cheng View Post
    711 skill points! :O
    Do you only allocate those skill points at the beginning of each season?
    i have 1465 skill saved for next season but won`t add on till i see the league (don`t care about cup ) then i`l add where needed but if i have like last season 4/5 scout teams then i`l donk the season

  9. #19
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    Quote Originally Posted by Kevin Cheng View Post
    711 skill points! :O
    Do you only allocate those skill points at the beginning of each season?
    Yes, at the beginning of each season. and 711 skill points is nothing compared to what you get if you have a team of the fastest trainers. I have two 20yo with 77 & 76 skill points respectively. That is an instant *! One goes from 55Q to 60Q, and the other from 56Q to 61Q. Since I am tanking, that means they go to 5* and stay there for the season. They will most likely keep their 5* the next season after that and would be easy 6* if I tanked the next season too.

  10. #20
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    Is there any benefit to holding skill points though? I thought if a player has enough skills points earned to move up to the next star, their training ratios would be lowered even if those points aren't allocated.

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