Quote Originally Posted by July Fourth View Post
A server can handle thousands of teams and matches in a day, Look at football manager on your PC.

I installed Football Manager 2013 and left it to run on holiday simulating about 32 english league seasons in a day.

Premier League = 380 matches a season
Championship = 557 matches a season
League 1 = 557 matches a season
League 2 = 557 matches a season
Conference = 557 matches a season
Conference North = 557 matches a season
Conference South = 557 matches a season

Champions League Inc Qualifying Stages = 223 matches a season
Europa League Inc Qualifying Stages = 456 Matches a season

League Cup = 93 matches a season
FA Cup Including qualifiers = 757 matches a season
FA Trophy = 265 matches a season
Johnstones Paint Trophy = 49 matches a season

Total (not including friendlies/reserve matches) 5,565 matches a season.

5,565 x 32 = 178,080 matches

World Cup (including qualifiers) = 912 matches x 8 world cups for 32 years
The Euros (including qualifiers) = 279 matches x 8 euros for 32 years

Add about another 10,000 or so matches, and if you throw in friendlies my computer would of calculated at least 250,000 matches in a day.

I think a Top Eleven server can handle simulation of football matches very easily.

Not forgetting the number of new players and transfers the game had to generate while this was ongoing.

If I decided to run Championship Manager 01/02 for a whole day, the number of simulated matches would easily be over a million on my computer and this would be an engine that would be more comparable to Top Eleven than football manager 2013.
So I'm guessing that even with the rambling discourse you presented... that you basically agree with me... that simulating matches is not that difficult even including the introduction of haphazard variables.... yes?