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  Click here to go to the first staff post in this thread.   Thread: bring back old transfer market

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  1. #1
    Dreamer meis's Avatar
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    not getting a single player this season =\

  2. #2
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    Can someone at Nordeus tell us when it will return to normal please?
    I have been trying to sell three players rated 94 since the beginning of the season and noone is interested.

  3. #3
    Rookie Eddy Milan's Avatar
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    i can see a small improvement like transfer list players with more limit time, but still a few and low levels. When i put my player up for sale the time limit was over 1 hr so these are signs , small ones but progres.

  4. #4
    Apprentice Cholo Simeone's Avatar
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    6 five star players instead of 5... Hope this is not the improvement announced by MDKII....

  5. #5
    Apprentice Cholo Simeone's Avatar
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    I think our feedback is easy to understand:

    1. More 5 * players to buy
    2. More time to bid
    3. Sell 4 * & 3 * players to managers of lower levels

    It is that simple. Please.

    #BBtOTM
    rdsouza likes this.

  6. #6
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    Yeah now instead of 5 (5 star) players, 6 (5 star) players are available...

  7. #7
    MDKII
    Guest
    We have updated the transfer market and included one extra 5 star player to be available, as well increased the time you have for bidding. We will continue making adjustments based on feedback.

  8. #8
    Rookie Eddy Milan's Avatar
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    Quote Originally Posted by MDKII View Post
    We have updated the transfer market and included one extra 5 star player to be available, as well increased the time you have for bidding. We will continue making adjustments based on feedback.
    not enough, i still cant sell my 3* and especially 4* players wich is really frustrating, i need money to be able to buy. You guys are implementing as slow as 100 year old turtles.

  9. #9
    Apprentice rdsouza's Avatar
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    Sooo, all of those managers (me included) who initially beat up Tankers , it does not seem such a bad option now eh ... tank 2 seasons, get your players up in skill and compete in 1 maybe 2 seasons. Since you can sell your 3 stars players anyway - play'em into retirement.

    This way you need to buy (bidding war) or scout - once every 2 seasons on average and 70 tokens accumulated should come good.

    I put myself in Nordeus' shoes (Yuck!) and if my strategy was to milk the game for everything it currently has and dont care about the future, I can kinda' understand the decisions

    Old TM Buying> Lots of choice, some bidding wars, many cheap purchases, scouts not very popular > Token Spend (players) Baseline
    New TM Buying > Much Less choice, many bidding wars, no cheap purchases, scouts more popular > Increased Token Spending (players)

    Old TM Selling > Good buyers market from lower levels, Good Cash generation > Minimal Token spend on Cash
    New TM Selling > No buyers for 3*/4*, No Cash Generation> Tokens for Cash > Drives toward a buyers market > More Tokens

    So heres a suggestion for the Devs / Management. Reduce the Cash generation from tournaments, matches and utilities. That way your customers will be forced to spend Tokens on buying Cash as well as Players! :-)
    Season 18 : Level 17
    1 Treble, 3 Doubles.
    League: 10 Cups, 4 Shields, 2 Plaques
    Champions: 3 Cups, 3 Shields
    Cup: 2 Cups, 2 Shields


    Bring Back the Old Transfer Market (BBtOTM) !!

  10. #10
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    Quote Originally Posted by rdsouza View Post
    Sooo, all of those managers (me included) who initially beat up Tankers , it does not seem such a bad option now eh ... tank 2 seasons, get your players up in skill and compete in 1 maybe 2 seasons. Since you can sell your 3 stars players anyway - play'em into retirement.

    This way you need to buy (bidding war) or scout - once every 2 seasons on average and 70 tokens accumulated should come good.

    I put myself in Nordeus' shoes (Yuck!) and if my strategy was to milk the game for everything it currently has and dont care about the future, I can kinda' understand the decisions

    Old TM Buying> Lots of choice, some bidding wars, many cheap purchases, scouts not very popular > Token Spend (players) Baseline
    New TM Buying > Much Less choice, many bidding wars, no cheap purchases, scouts more popular > Increased Token Spending (players)

    Old TM Selling > Good buyers market from lower levels, Good Cash generation > Minimal Token spend on Cash
    New TM Selling > No buyers for 3*/4*, No Cash Generation> Tokens for Cash > Drives toward a buyers market > More Tokens

    So heres a suggestion for the Devs / Management. Reduce the Cash generation from tournaments, matches and utilities. That way your customers will be forced to spend Tokens on buying Cash as well as Players! :-)
    Why not make TOKENS available only thorough money...lol...

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