
Originally Posted by
rdsouza
Sooo, all of those managers (me included) who initially beat up Tankers , it does not seem such a bad option now eh ... tank 2 seasons, get your players up in skill and compete in 1 maybe 2 seasons. Since you can sell your 3 stars players anyway - play'em into retirement.
This way you need to buy (bidding war) or scout - once every 2 seasons on average and 70 tokens accumulated should come good.
I put myself in Nordeus' shoes (Yuck!) and if my strategy was to milk the game for everything it currently has and dont care about the future, I can kinda' understand the decisions
Old TM Buying> Lots of choice, some bidding wars, many cheap purchases, scouts not very popular > Token Spend (players) Baseline
New TM Buying > Much Less choice, many bidding wars, no cheap purchases, scouts more popular > Increased Token Spending (players)
Old TM Selling > Good buyers market from lower levels, Good Cash generation > Minimal Token spend on Cash
New TM Selling > No buyers for 3*/4*, No Cash Generation> Tokens for Cash > Drives toward a buyers market > More Tokens
So heres a suggestion for the Devs / Management. Reduce the Cash generation from tournaments, matches and utilities. That way your customers will be forced to spend Tokens on buying Cash as well as Players! :-)