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Thread: Skill Points for 6/7* players

  1. #11
    VIP dv8r's Avatar
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    Skill point allocation for CL match.. Not much difference from the league match.



    Season 15 - Level 15

    League Winners (14) - Levels 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
    26-0-0 league (4) - Levels 3, 4, 7 & 8
    Undefeated in league (11) - Levels 3, 4, 5, 6, 7, 8, 10, 12, 13, 14
    Cup winners (2) - Level 1 & 14
    Cup 3rd place (1) - Level 12
    Champions League Winners (10) - Levels 2, 3, 4, 5, 7, 10, 11, 12, 13, 14
    Champions League Runners up(1) - Level 9






    >My team<

  2. #12
    VIP dv8r's Avatar
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    And here are the 3 training modes. I included the star levels for comparison
    Medium Stretching


    Medium cardio


    Medium Practice match


    For a grand total of 20 skill points for the day. (14 from training and CL + 6 from league match already used)


    Season 15 - Level 15

    League Winners (14) - Levels 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
    26-0-0 league (4) - Levels 3, 4, 7 & 8
    Undefeated in league (11) - Levels 3, 4, 5, 6, 7, 8, 10, 12, 13, 14
    Cup winners (2) - Level 1 & 14
    Cup 3rd place (1) - Level 12
    Champions League Winners (10) - Levels 2, 3, 4, 5, 7, 10, 11, 12, 13, 14
    Champions League Runners up(1) - Level 9






    >My team<

  3. #13
    VIP July Fourth's Avatar
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    Champions League match skill points award:

    *Retired From Top Eleven*

  4. #14
    Addicted Razz's Avatar
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    Here ya go:

    Match gains:
    Skill Points for 6/7* players-game-points.jpgSkill Points for 6/7* players-game-skill.jpg

    Cardio gains
    Skill Points for 6/7* players-cardio-points.jpgSkill Points for 6/7* players-cardio-skill.jpg

    Stretching gains:
    Skill Points for 6/7* players-stretching.jpg
    ~^~*~^~ My opinions are best when taken with a grain of salt. No iodine added. ~^~*~^~

  5. #15
    Famous Accyrover's Avatar
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    I wish I had had more scouts last season, direct comparisons are much easier to establish.

    What is does look like is that 6/7* players are getting upto 50% less progress gains than 4/5* of the same age.

    I've just put three work sheets up on the computer putting in player $ value gains, SP gains from matches and the three training modes, thenhen collated it all onto sheet.

    Only the first days data gone (two games and one full set of training) in but it looks like most 6/7* age group 22-25, players will not gain more than an average of circa +45 from 1 game and three training modes, unless they gat a MOM and form figures over 7, then the gain doubles and in one case of a 22yo 7* tripled as he also got 8 + MOM.

    Avg. - good game gains knocks back training gains and vice versa.
    Last edited by Accyrover; 02-01-2013 at 01:07 AM.
    Level 1,2,3,4,5,6 League winners

    Level 1,2,3,5 CL Winners

    Level 4 CL runner up.

    Level 2,3,4 Cup winners

    P267 W244 D2 L11 GF1024 GA91

  6. #16
    Famous Accyrover's Avatar
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    This is what I'm working on, early days, only two days of data, without spending hours and hours cross referencing images.

    In the first image over all progress, the Avg, progress (last column) is worked from the second image.



    15 players on this work sheet so only a sample segment.
    Dark blue = matches/games.



    Value rise, some players have been with me for up to three season in the case of the 5* the 6* all bought last season except one from the season before, only two of the 7* were bought this season early on, the ones with little value rise.



    Doubt you will but if anyone want a copy PM me it's not protected so in putting your own players with their data is all that is needed, just don't delete the formulas.
    Last edited by Accyrover; 02-02-2013 at 01:48 AM.
    Level 1,2,3,4,5,6 League winners

    Level 1,2,3,5 CL Winners

    Level 4 CL runner up.

    Level 2,3,4 Cup winners

    P267 W244 D2 L11 GF1024 GA91

  7. #17
    VIP July Fourth's Avatar
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    Lol, Accyrover, too much spare time on your hands here, but you do have a point on how much progress players make at higher star ratings, It is lower than you would think it would be, but I don't need spreadsheets to work out that 6/7* players are slower than 4*/5* and to see how many skill points they earn in a season or how much they affect value. A good 7* player will earn about 22 skill points in a season not including MOTM awards, With natural training/matches a 6* player will earn about 30 skill points not including MOTM. An 8* player gets about 15 skill points and a 9* player gets about 8 skill points, It seems like a factor of 7.5 skill points less earned per star upgrade a season for players around the 22-25 year old mark, I learned most of this because of the power training to my players at the beginning of last season.

    P.S. Were in Season 36, Not Season 34.
    *Retired From Top Eleven*

  8. #18
    Famous Accyrover's Avatar
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    Time on my hands possible, probably less than you though.
    As you already have all the answers, others do not and it may help them understand how training and game SP can be maximised without needless sessions on the tread mill, which may reduce injuries and most definitely less medic and rest packs.

    Your method of learning cost you a dam site more in tokens and cash than mine did.
    Level 1,2,3,4,5,6 League winners

    Level 1,2,3,5 CL Winners

    Level 4 CL runner up.

    Level 2,3,4 Cup winners

    P267 W244 D2 L11 GF1024 GA91

  9. #19
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    I just found out today if the skill point i gained is really low compare to yesterday or the day before....against the same opponent also...2 Friendly match against him in less than 10 mins and got only 1 skill point using same players....usually i can get around 10-15 for doing that....another cheap trick from t11??? why so GREEDY to get more money from us from tokens nordeus??
    Last edited by Playsmartpeople; 02-03-2013 at 05:33 AM.

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