players get a training-bonus after they played a match already this day, right?
do they get also the bonus if they played friendlies. do they get more bonus if they played 2 matches. does it matter if they played 10minutes or 90 minutes?
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players get a training-bonus after they played a match already this day, right?
do they get also the bonus if they played friendlies. do they get more bonus if they played 2 matches. does it matter if they played 10minutes or 90 minutes?
with league home and away player`s get training bonus, if home in friendly they get training bonus but not as much but you run the problem of injury, with away you and player`s get nothing
Yes, a young good trainer 5* gets about +100 in training "practice", hard (3 bars). After a match gets +120 and after a friendly gets half.
The raise depending from participation. Those numbers are for 90" min. If a player plays a half get the half. If he plays 10' min (as a sub) gets nothing.
thank you very much :D next question incomming:D
A player only needs 20 minutes pitch time to get a result form.
Against greater odds (for example playing against a higher quality team) your players will tire faster therefore gaining more progress in one match, how much progress gained is directly related to the amount of condition lost.
rightQuote:
A player only needs 20 minutes pitch time to get a result form.
wrong , progress has nothing to do with the difficulty of the game or the oppo. Every player has a range in gaining. Unfortunately this is big. A good trainer 5* can gain from a match between 80-90 till 150-160. The amount is random. The only thing can give extra gaining it's extra time in Cup or Ch.League knock out rounds.Quote:
Against greater odds (for example playing against a higher quality team) your players will tire faster therefore gaining more progress in one match, how much progress gained is directly related to the amount of condition lost
This is training and game range for age 18-21 talented players, 1-6 stars... Try to fit in your youngsters to any of these patterns and see how fast they can train...
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Players require 20 minutes on the pitch before they get match rated (as highlighted above). I'm guessing they would need that much time to MAYBE earn some skill %.
SP progress has nothing to do with opponent quality. As far as I know there is no relation between condition lost and SP earned. It has to do with how well your player performs i.e. Match Rating. Players who are MOM earn more.
They earn skill even if they play few minutes... it has nothing to do with rating...
You totally missed my point. It may be hard to notice, but if you are against an opponent 3 or more stars higher than you in a competitive match, you can lose more than 40% condition in a 90min game, something won't happen if you are playing against similar quality team.
The same effect works either way: If your team play a match against lower quality opponent you will lose less condition (and therefore less progress) in one match.
Friendly matchs cost much less condition compared to competitive match but the effect is still quite noticable.
I think the condition cost is directly related to the fitness stat of a player. If you focus stats on physical and mental on one the player will generally lose less condition per match compared to his peers. A more active player (frequently showing plays) will lose condition faster, for the most part it's quite random. A player getting bad form usually don't lose much condition in matchs.
It doesn't matter how much condition is lost in a match if you are going to train your players anyway.
Hey Amane, I 'll not disagree to your latest comments about condition (but nothing to do with raise).
Quote:
Players require 20 minutes on the pitch before they get match rated (as highlighted above). I'm guessing they would need that much time to MAYBE earn some skill %.
Yes, Step is right but I noticed something.Quote:
They earn skill even if they play few minutes... it has nothing to do with rating...
Suppose there is a player that in a game is gonna win +90 and we sub him in 70' min. His replacement, if we suppose again that he's capable to win also +90, he 's not gonna win +20 for the rest 20' min he's gonna play but +10-15. So, I don't sub a fast trainer because I'm gonna loose few gaining progress.
Of course I 'm talking about the sub we 're doing if we 're comfort with the score so far and we want to get the extra green pack.;)
You keep mentioning condition but your orders effect how much condition they use!, if your playing whole pitch closing down and MOM marking then your players are all over the pitch and lose more condition, playing own half reduces the amount lost so more stamina/condition means better player performance = better player bonus.
Yup agree with Skidz - You lose more condition playing attacking as opposed to defending. Even more when you add on "Whole Pitch".
But doesn't mean you earn more skill points if you lose more. If a player performs badly, I doubt he'll get +100 SP even if he loses 60% condition.
thank you. i am beggining to understand. so the training-bonis depends on 2 things: loss-condition and performance in game. so: if they play longer on the pitch, they lose more condition = higher bonus?
Sorry to say this my friend, you understand it wrong but it isn’t your fault.
Let’s start from the beginning. Condition has nothing to do with training/raise of a player. Performance/rate of the player also. Anything you read about condition in this thread forget it.
The gaining (raise) ability of a player depending on some characteristics he has when he comes out in the market (or from an academy). All the young players (18-21 y.o.) train better than the olders. Some of them doing better and some are top.
If you want to detect who are the top fast trainers, check this guide (it’s mine, in my signature) and this one of Khris.
http://forum.topeleven.com/tutorials...ers-chris.html
http://forum.topeleven.com/top-eleve...per-level.html
If you want to check if your player having good numbers (or what can you expect from a player) check this guide from Stepenwolf.
http://forum.topeleven.com/tutorials...culations.html
It’s not so simple, that’s why many players don’t have a clear picture but if you understand it, it has very “clear rules” unlike others issues of the game that 2-3 years exp. managers still cannot be sure.
Actually, you are correct to some degree, but the problem is that your players only regain 40% condition per 24 hours maximum, unless you use green packs.
With excess condition you can just use them in training, what the real comparison factor is the "progress gained per condition lost".
The help page has mentioned that players gain progress faster if allowed to play in matchs instead of sitting on the bench, here is my understanding:
A higher train factor increases progress gained per condition lost, all other factors being equal. This is independent to the "growth factor" which depends on individual player's talent itself.
Playing in a match increases the train factor (which is a hidden value).
Training a player in the facility decreases the train factor. A player who do not have pitch time will eventually hit the bottom limit that trains much slower.
Hitting the upper limit of the train factor also have a tendency that the player will perform bad in matchs, that's why some managers play two teams of 11x2 for rotation, which grants good player performance and also fastest training effect.
The best way to train all players is to balance the condition lost on the pitch and in the training facility.
A player usually can't keep his form good playing 2 matchs a day for long due to the lack of condition causes lack of training, unless you use green packs.
thank you
It's reported that the Colombian striker is doing so to protect against aggravating the serious knee injury suffered in January that forced him to miss the World Cup.
The news raises further concerns about his on-going fitness.
Since joining Manchester United on loan from Monaco, Falcao has featured in just five games and found the back of the net only once. The deadline day signing was hailed as the deal that could revive United's fortunes, however the club's struggles have continued from last season, with Louis van Gaal's side currently seventh in the Premier League, 13 points adrift of leaders Chelsea.
Try to train them 1 a day,to keep them rest...
this isn't a hidden value.Quote:
train factor (which is a hidden value).
If you read those guides and by experience, you can detect a fast trainer before you buy him.
I've mentioned that as "growth factor" if you cared to read my post. Growth factor is fixed, the only way to change that is to replace the player which is a moot point, that's why I don't talk about it. Train factor on the other hand will change depend on your commands on the player.
And no, you can't detect a fast trainer at the higher levels unless you train him, as player value appears to be capped at 106m.
Ok, let's say that we disagree. There is no reason that we must have the same opinion with everyone. :)
My answers are focus on the guy who's asking and he is lv3.