[QUOTE=seanmeg;319345]If I understand you right, you are saying that you have 25 banked skill points? Unallocated?
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Hi
Congratulations to this new version. Very good for notes players etc...
I have just see some bad things :
- in french , the screen after a match where see notes of players is named "classement"... Big error of translation, it's "notes" and not "classement"
- before, i saw the exact percentage of the condition of my players (also for moral), now it's not like that, just color... So it's a problem because i don't know if i can do training without the percentage...
- training system : not see skill points! I want to assign my points, i see nothing, big problem...
- last problem , new application use a lot battery on phone !!!! More and more that precedent version, please do better for that.
- on iphone 5, text of the match is small ...not possible to be a little more big ? Or on middle screen ?!
Thanks you for all your job nordeus and i wait for answers
Good game
Zan Barrage is right, absolutely everything he says.
I just lost five of my negotiation players, thanks a lot Nordeus you just cost me a bunch of token :@
[QUOTE=seanmeg;319363]But Sean, you know that is a trick that you are using. It should not be possible to bank training points and pour them out at will. I know you have lost that ability now, but the fact is you should not have had it in the first place. Not if the game is supposed to simulate a football team management.
Some of us ask really good questions on the game and you all prefer to wrangle like in a playground!!! Help real players !
OK guys, I have said enough. I will not take over this discussion. Sorry if I over-posted.
[QUOTE=Zan Barrage;319366]I see your point,but this is nothing like real football,real football does not have old players going round and round on transfer markets for days and days because nobody wants them,meaning you cant sell so you cant replenish young blood ,unless you sack and buy,needing to buy more virtual money and tokens to cover,(more Nordeus greed) and im sorry but my squad only consists of 18-24yr olds for 32 seasons, my choice. NORDUES YOU WILL LOSE NUMBERS/PROFITS, STUPID CHANGE
this update is pure crap
i hope there will be a REAL good manager game coming for android
this update shows once again "we dont care for community, we dont care for random matchresults, we just care for more money"
Hi all,
For me (and i assume others) trying to adjust for realism should not result in the way of restriction of how a individual spends his skill points, realism should not trump fun. Saying that there are improvements in other areas in the update so please do not gloss over that in favour of being 100% negative
I agree with most feedback here but half of you don't half go about it the wrong way by CAPITALISING EVERYTHING and being a dick by hoping noredus to fail etc. If you want change here be sensible yet firm of what you want and why.
In addition I believe the forum is a good reflection of what the general other users who do not use the forum think of the game.
That is all.
As far as feedback goes.
I like the graphical and layout changes - even if it does crash my phone in the Stadium section, but that was detected and 3D turned off.
I'm neutral to the change to a menu based navigation - although it seems technologically like a backwards step and on a small screen can be unwieldly.
I like the inclusion of more stats previously only available on my PC - but I regret the loss of the average rating (which I would've liked included in pc version).
I like the new filtering on TM but I don't like the loss of the Free Agent marker.
I don't like the size of some of the information windows for players in the Squad section - I prefer snappy summaries in plain view without the need for scrolling.
Unless I've not found it yet I don't like the absence of control of auto-subs. (I'd assume that if a dmc was injured he'd be replaced by a dmc - but if I've been hard training him or he's been underperforming and up for sale I might not want that.)
Club Shop**** seems to be missing from the Stadium Section/Graphic. *****EDIT - forget this the problem is actually that the Titles run into each other and the hooks are not well positioned/obvious. Just a bit messy, needs tidying up.
Auto-application of skill points - I could learn to live with the lack of saving but its the apparent discord between qualifying for Negotiation and auto-application thats annoying. Could this have been included as an option to turn on or off.
Swiping - on my old phone its extremely cumbersome. On the Squad overview screen in particular, it selects instead of swipes and I get an MC in DC slot XD It would be useful if there was an wider area on the LHS which could facilitate scrolling without selection.
(and before anyone says 'new phone', I'm not filling my other devices with the crap that comes with Token offers.)
League Table - its a petty annoyance but why is the points total in col 2.?
Perhaps we can have more guidance on how the auto application of SP is supposed to work.
Auto Application of SP
I decided to apply a 'focus' on mobile on faster trainers prior to my Cup match to see if this acted as a 'guide' for the Auto-apply.
DL/DC, focussed on Defence gain 1 SP which was applied to Defence;
DC/DMC focussed on Defence gained 2 sp which was applied to Physical;
AMR/AMC, focussed on Attack gained 1 sp which was applied to Attack;
GK, focussed on Defence gained 1 sp which was applied to Attack.
Not the result I had hoped for. Obviously I need more info on how its supposed to work.
Additional: This will ofc have broken our Quality limit rules in the OMA league for mobile users atm and everyone in the future.:p
EDIT: Oh forgot one more - the Orders tab in the bottom corner of the Squad Screen needs to be bigger.
Sweatheart MR 100 Dinara !!!! something we cannot accuse you of ( flooding) as since 2012 you have posted 41 times ( just over 13 posts a year ) ??? for an admin ??? do you even play the game hun ????
Do you understand the hype you all gave us about this update , and then stop a simple thing such as add a skill point ??? seriously ?? you dont understand whats going on hun ??? or why people that play the game are angry ????
or did you expect everyone to say wonderful job ?? amazing update ???
No one is flooding hun we are all discussing what happened today isn't that what this forum is about ??? or do you just want to hear how wonderful your doing ???
please tell me ( but I wont hold my breath) why did you not say we are going to do an update and ask the experienced players on here what idea's they had ???? ooooo wait is it coz you don't actually care ????
who knows but the update is hard to navigate through and has some issues !!!!!!! wanna know what they are listen to what forum members have to say instead of abusing them hun !!!
all my love
MO xx
It`s quite simple those have this update and like myself that have actually read post about it don`t want it before we get it, but am quite happy with those that do have update`s to give their approval but still guessing 98% don`t like it.
SO PLEASE STOP WITH THESE IDIOT POST AND KEEP THIS THREAD ON TOPIC
the update is amazing, this forum is full of haters, thank you very much nordeus
What level of the game are you, Zan Barrage? I think that when you reach top of your server, you will change your mind on automatic skill points adding. Because at higher levels the only way to sell players is if they are close to the next star. That is because there only a handful of managers at the very top of the server and consequently not enough buyers on the transfer market. Personally, overall I have almost 100 skill points that I have not used for my 22 players. And this is because most of them are one skiil point away from scout. And if they become scouts, I cannot sell them, simply because there are no managers who play one level above me to buy them. Do you understand me on this? This update is really ruining my strategy, because if one or several of my 5 star players now underperform, I cannot sell them, if they become scouts in a few days. So that means that I will be stuck with a bunch of underperforming players that I cannot sell, but only can sack, which is really bad for finances. And that is why this update is horrible from where I sit. And it's not just me I guess. Best regards.
- auto adding skill points
After reading many older posts and couldn't find a right answer, now with this new feature I can understand why.
Individual skill points don't mean nothing. It doesn't affect the way of playing in a player. Just the player is (generally) getting better.
38,5 > 38 > 37,5
- no adding sp to a special ability.
If it's happening, then it seemed also, that gaining special abilities doesn't make a difference.
So, after that, at least I 'll not bother any more were to give my sp or which sa to give.
- update wiki page
If developers of the game don't explain basic things of the game
(like how sp categories affects the behavior of the player
how it works a special ability
how it works the arrows
How and what affects injuries of the players )
how can we, the players, can write a wiki article :confused:
- nice graphics
Good job!
But am i wrong? i don't see the notification for announcing a match? If it is true, it's a big mistake.
and you need ti put a number for the condition.. not only the color.
I assume your comment is aimed at my capitalised comments above, i really do not wish Nordeus to fail. I've played for and promoted for 32 seasons, ive seen stupid changes, but this could be the worse, ive also seen managers quit in 10's 0f 1000's ,even more because of previous stupid changes and the fact they do not listen. This is why they had to merge servers recently ,to cover the widening gaps,i just feel it will happen again if they realize too late
I´m so sad about the auto add of skill points
I want condition % back And know for sure when they are 99% before match start And train SA And positions also must come back old version was much better
Sent from my iPhone using Tapatalk
Hi, i only registered to share my feedback about improvable features in the new version (sorry for my English, it's not my first language):
Condition and morale: Where are the exact % values? Many players take it in acount the exact value especially when training. It's fun to adjust the training to fit exact 99% for the match. I can't understand this decision.
Training: I can understand the change so that the points are assigned immediately after training, but the method to choose which skill is improved is really bad. You must check player by player before the training. I much prefer the previous method. Again, it's more fun to have things to do that the "auto" feature but checking daily player by player can be tedious.
Transfers: Now you can't see at a glance if a player is a free agent. Again you should check one by one which is at least tedious. What was wrong with the (s) in the old list?
Grounds: Now there's no list to check the level and possible extension. You must check again one by one. What before was one click and a simple list, now are twelve clicks and a very good memory. Do u want to improve our memory and motor skills?
Formations: The arrows are really hard to see (almost impossible if your team wear in green and black :p). Any problem with really visible old blue and red?
Design: Need more time to check. Looks fine but I still have not got used to it. We'll see if it is a step forward or not.
And that's all for today. In summary there have been many things that have taken a step backwards.
This has also happened to me. Trained my players on the new mobile app and I saw no skill points awarded at all. I also assumed that that had been automatically assigned, could somebody confirm if this is the case? If there are any Mods here or Nodeus staff, could you please inform us what the situation is with allocating individual skill points after training session/s on the mobile app?
The game mechanics is one thing, among 1,5 million users not everybody like everything, that it. If there are bugs in assigning skill points I am sure they will be adressed.
What made me vote I dont like the update is the graphics. Menu-based, cluttered, my medium-sized fingers just cannot click where I want and my old age sight cant see what is going on in the menus. Probably some of these things will be adressed too! What made me love the app versions was they were less cluttered then the browser version.
Going away from an icon-based graphical experience to a menu-based is weird. Now I leave this thread for others.
And i see a bug ....i can buy players that i sell lol
no mate they won't speak...we will have to quit playing the mobile app this way it will become dormant and useless...only if everyone does it - that's the way to give out a message to the nordeus team
But this isn't real football. Not even that realistic. Real leagues allow more than 22 players. You need to pay rent and non-playing staff wages. Your scout knows your system and finds players that you need (I've never played a DMR in my 8 seasons, I would fire a scout who wasted time looking at one IRL), same with the academy. But most of all, you would watch the match rather than just read highlights and end up shocked when ur defender made 5 good tackles and scores a 5 rating.
This is not a criticism, as such. I'm happy enough with all those things since its a simulation game not a real career in football. But each of those things would enhance user experience far more than auto assigning skill points.
Ultimately, if the game had always done that, I wouldn't care. But you know that keen players will have built a strategy around it and to destroy that with no warning is in really poor taste. It is not 'realistic' in football for major changes to the rules to just appear one day. Did UEFA just bring in financial fair play overnight with no warning, for example? Why not?
I have a great comparison for this update in my opinion, and it's also based upon the comments I am hearing from long time players here.
I call this update... Top Eleven: Sonic 06 Edition
I hope at least 1 person gets my reference, but I'll explain here.
In 2006 Sega released the highly anticipated Sonic the Hedgehog game (Known today as Sonic 06), which was a colossal flop. The problem was Sega decided to make the game "more realistic" except that in the 15 years prior, the game was never based on realism. The fans and long time players did not want a more realistic game, they liked what they had and wanted an expansion on that formula. Instead, Sega released a game full of new ideas that removed many of the things that made the previous games fun, and replaced them with a slew of new ideas that people didn't want, didn't ask for, weren't fun, and didn't work.
The final product was given almost blanket negative reviews from fans and critics, and drove countless fans away and onto other games and series. Many long time players and even diehards bailed on this game quickly. Even the diehard fans which were able to look past the bugs and glitches within the game had a hard time enjoying the game because at the end of the day, it just wasn't a very enjoyable experience because much of what made the game great was taken away.
Sonic 06 by all accounts was the downfall of the franchise and despite a couple successes since, they have never fully recovered.
I hope that Nordeus will read this and understand how critical of an error they could be making here, and that one bad version of a game can alienate the fans and players and ruin a successful franchise.
And an other thing, when i see players of the others teams i will play, i could see players who have yellow or red cartons... And now not possible... It will be great to show them like before ;-)
I am lv8 and I 'm glad that figured out even now that individual sp categories (attack, defense, m&p) mean nothing.
Also sa are cosmetics.
if it had some meaning then how the auto-sign could work for the players playing with phones and players who are playing with f/b - pc ?
The program is one.
I don't really like the auto-assignment of skill points either, because one may occasionally want a player to stay on a certain level ending in 4 or 9 because one plans to sell the player soon.
By far the biggest problem, however, is the inability to view players' morale and condition percentages. Without the condition percentages, one can't really do any really targeted training of one's players, and that is a major step down from the previous version. I know for a fact that many users really enjoyed to be able to do targeted training of their players. That was basically the big thing that you could do in between matches.
I like many things about the update, so from my point of view: If Nordeus product managers and developers could quickly get together and fix the obvious problems relating to auto-assignment of skill points as well as the missing condition and morale percentages, the update could actually be a great one.
I updated the app, but i found a strange thing, some of my players had ongoing skill training, most of them had 25-30 points on the skill, but now with the update these points what i spent to these trainings are gone. What happened with these points?