View Poll Results: Do you like the new features and design in Top Eleven 2015?

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  • Yes, I like it

    66 15.71%
  • No, I don’t like it

    206 49.05%
  • Needs more improvement

    148 35.24%
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  1. #1
    Newbie
    Join Date
    Jan 2015
    Posts
    7

    Fisrt review

    Hi, i only registered to share my feedback about improvable features in the new version (sorry for my English, it's not my first language):

    Condition and morale: Where are the exact % values? Many players take it in acount the exact value especially when training. It's fun to adjust the training to fit exact 99% for the match. I can't understand this decision.

    Training: I can understand the change so that the points are assigned immediately after training, but the method to choose which skill is improved is really bad. You must check player by player before the training. I much prefer the previous method. Again, it's more fun to have things to do that the "auto" feature but checking daily player by player can be tedious.

    Transfers: Now you can't see at a glance if a player is a free agent. Again you should check one by one which is at least tedious. What was wrong with the (s) in the old list?

    Grounds: Now there's no list to check the level and possible extension. You must check again one by one. What before was one click and a simple list, now are twelve clicks and a very good memory. Do u want to improve our memory and motor skills?

    Formations: The arrows are really hard to see (almost impossible if your team wear in green and black ). Any problem with really visible old blue and red?

    Design: Need more time to check. Looks fine but I still have not got used to it. We'll see if it is a step forward or not.

    And that's all for today. In summary there have been many things that have taken a step backwards.
    sincity and Миха Ссс like this.

  2. #2
    Dreamer
    Join Date
    Dec 2012
    Location
    Toulouse, France
    Posts
    395
    Quote Originally Posted by RyAnG View Post
    Hi, i only registered to share my feedback about improvable features in the new version (sorry for my English, it's not my first language):

    Condition and morale: Where are the exact % values? Many players take it in acount the exact value especially when training. It's fun to adjust the training to fit exact 99% for the match. I can't understand this decision.

    Training: I can understand the change so that the points are assigned immediately after training, but the method to choose which skill is improved is really bad. You must check player by player before the training. I much prefer the previous method. Again, it's more fun to have things to do that the "auto" feature but checking daily player by player can be tedious.

    Transfers: Now you can't see at a glance if a player is a free agent. Again you should check one by one which is at least tedious. What was wrong with the (s) in the old list?

    Grounds: Now there's no list to check the level and possible extension. You must check again one by one. What before was one click and a simple list, now are twelve clicks and a very good memory. Do u want to improve our memory and motor skills?

    Formations: The arrows are really hard to see (almost impossible if your team wear in green and black ). Any problem with really visible old blue and red?

    Design: Need more time to check. Looks fine but I still have not got used to it. We'll see if it is a step forward or not.

    And that's all for today. In summary there have been many things that have taken a step backwards.
    Percentage of condition and moral a lot of players say that and it's big problem !!!!!!

    Same thing training...
    Миха Ссс likes this.

  3. #3
    Newbie
    Join Date
    Jan 2015
    Posts
    7

    And where are the auto subs, penalty, free-kick and corner-kick takers?

    Quote Originally Posted by RyAnG View Post
    Hi, i only registered to share my feedback about improvable features in the new version (sorry for my English, it's not my first language):

    Condition and morale: Where are the exact % values? Many players take it in acount the exact value especially when training. It's fun to adjust the training to fit exact 99% for the match. I can't understand this decision.

    Training: I can understand the change so that the points are assigned immediately after training, but the method to choose which skill is improved is really bad. You must check player by player before the training. I much prefer the previous method. Again, it's more fun to have things to do that the "auto" feature but checking daily player by player can be tedious.

    Transfers: Now you can't see at a glance if a player is a free agent. Again you should check one by one which is at least tedious. What was wrong with the (s) in the old list?

    Grounds: Now there's no list to check the level and possible extension. You must check again one by one. What before was one click and a simple list, now are twelve clicks and a very good memory. Do u want to improve our memory and motor skills?

    Formations: The arrows are really hard to see (almost impossible if your team wear in green and black ). Any problem with really visible old blue and red?

    Design: Need more time to check. Looks fine but I still have not got used to it. We'll see if it is a step forward or not.

    And that's all for today. In summary there have been many things that have taken a step backwards.
    I add one question: Where are the auto subs, penalty, free-kick and corner-kick takers? Is more realistic not to have a penalty specialist?