
Originally Posted by
Sully
Now, I would update the game to fix this situation by increasing the cost every time the seller denies the sale.
Example: the player offers ZERO tokens, costing him 8 tokens total. I reject the transaction and the next time he tries to make an offer, it automatically goes to 1 token + the mandatory 8 + the 1 token for the Nordeus cut, for a total of 10 tokens. and if I reject that, it goes to 2 tokens + the mandatory 8 + the 2 tokens for the Nordeus cut for a total of 12 tokens, etc. This way you dont constantly get ZERO token offers.