Quote Originally Posted by Sully View Post
Now, I would update the game to fix this situation by increasing the cost every time the seller denies the sale.
Example: the player offers ZERO tokens, costing him 8 tokens total. I reject the transaction and the next time he tries to make an offer, it automatically goes to 1 token + the mandatory 8 + the 1 token for the Nordeus cut, for a total of 10 tokens. and if I reject that, it goes to 2 tokens + the mandatory 8 + the 2 tokens for the Nordeus cut for a total of 12 tokens, etc. This way you dont constantly get ZERO token offers.
If Nordeus would split those initial token price with sellers, such problems would be avoided... And initial price is not enough for Nordeus, but they want 1 token more for every token sellers will get over the price... Greedy, if you ask me...