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Thread: Fast trainer and gain as scout ranking?

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  1. #1
    VIP Buffs Mad's Avatar
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    Quote Originally Posted by Steppenwolf View Post
    Why do you still use hard intensity, training cooldown is set to 5 seconds now... High intensity is increasing injury chances...
    That has no adverse effect as long as the increase in chance is proportional to the condition used. The increase in chance of higher intensity is balanced by the higher of opportunity for injury at lower intensity, imo.

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    Quote Originally Posted by Buffs Mad View Post
    That has no adverse effect as long as the increase in chance is proportional to the condition used. The increase in chance of higher intensity is balanced by the higher of opportunity for injury at lower intensity, imo.
    Balance is unknown word in Nordeus... How many injuries your players get during a single season, while using hard intensity training?

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    Quote Originally Posted by Steppenwolf View Post
    Balance is unknown word in Nordeus... How many injuries your players get during a single season, while using hard intensity training?
    Balance is an unknown word in the world of internet discussions too. But I used in in the context of probability.

    No idea on the number of injuries. I don't record training injuries.

    I did do a large number (though not highly significant) of training repetitions on hard intensity MP on an alt team player to take him from 3* to 5* - I used over 80 packs, he got injured on his second training and remained uninjured thereafter. But that doesn't mean anything.

    I assume that the chance of injury at higher intensity doubles. We conduct training to use condition (to gain sp). If we, in a season, were to train a large number of players to use 18 billion% of condition I'd assume the number of actual injuries will tend towards the actual probability. 1 billion repetitions at Hard MP or 2 billion at Normal MP - as long as the assumption of double the chance held true, both training schedules would tend towards the same number of injuries. Double the chance, half the repetitions, balance.

    What do you suggest is the relative injury rates for each training?

    But this is way OT and I was trying so hart to stay on it. >.<