You missed the good or bad player effect (nothing to do with Q) ->Performance? That little hidden something. >.<
You missed the good or bad player effect (nothing to do with Q) ->Performance? That little hidden something. >.<
Yeah, I know I missed things, as I've said like the condition etc.. let's see if we can add things between all and have a general opinion about the % of these things and more LOL
So now things to add:
Condition, morale, individual players (well Ive did mention about key player but thats not the same...) performance, can be mentioned as individual internal proggramming maybe¿? , ...
The idea is too to have a conclusion about what managers feel, so let's add opinions. LOL
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Groundhog Day visiting level - 58 -
considering quitting, since nothing is improved for veterans ... nothingand pay to win has become to dominante
FireCats is testing level - 36 -