Yeah sorry on tablet and didn't notice typo, it is fifteen of course. I am in fourth right now, but could end elsewhere.
Yeah sorry on tablet and didn't notice typo, it is fifteen of course. I am in fourth right now, but could end elsewhere.
Expressed above is my own opinion. ☻ Your results may vary.
▬ ▬ ▬▬ ▬ ▬▬ ▬ >BvB< ▬ ▬▬ ▬ ▬▬ ▬ ▬
[SIGPIC][/SIGPIC]
"One day, in the not too distant future, something amazing will happen. Not just amazing, but spectacular!
And when this day happens, I will retire, and the world will celebrate long into the night" - Blackkiwi Manager speaking about his elusive Triple.
I try to trick the engine by overtraining some low Q player and then 3baring him with my first team so if anybody gets injured its him. I haven't ever seen 2 injuries on one training and it's been working so far.
in the past 5 seasons I have been keeping track of injuries...I have had at least one broken leg per season included in 5 accounts, so it is rare.
In 5 seasons so far and out of all 5 accounts:
- 338 Total injuries
- average of 77.6 injuries in all 5 accounts per season.
- average of 16 injuries per account per season
- average of 4.1 days per injury.
- approx 50% of injuries are from games, while the other is from training. That struck me as strange - with all the hard practice games that I do, I would at least expect 75%/25% in favor of training injuries.....
- Broken Leg at least once a season, not per account, but per 5 accounts.
Total Injuries (from 5 accounts):
Ankle Strain: 67
Hamstring Strain Grade 1: 47
ACL Tear: 32
Groin Strain: 32
Knee Cartilage Tear: 31
Calf Strain: 27
Heavy Ankle Strain: 17
Hamstring Strain Grade 3: 15
Hamstring Strain Grade 2: 14
Broken Foot: 12
Dislocated Ankle: 10
Mild Concussion: 9
Thigh Strain: 9
Back Pain: 7
Broken Leg: 6
Dislocated Shoulder: 3
As you can see, I get a lot of Ankle Strain and Hamstring Strain Grade 1, but the one that hurts me the most is Hamstring Strain Grade 3. No other injury has cost me more red packs. Broken Leg and Broken Foot are the #3 and #2 respectively. All 3 of these injuries are automatic instant heal (15 reds). Some people chose to sell and waste $ and tokens instead of red packs. dunno why
Injury days (from 5 accounts):
Ankle Strain: 166
ACL Tear: 162
Knee Cartilage Tear: 154
Hamstring Strain Grade 3: 149
Hamstring Strain Grade 1: 136
Groin Strain: 96
Broken Leg: 94
Broken Foot: 89
Heavy Ankle Strain: 85
Calf Strain: 77
Hamstring Strain Grade 2: 69
Dislocated Ankle: 46
Thigh Strain: 32
Mild Concussion: 15
Back Pain: 14
Dislocated Shoulder: 12
Look at Broken Leg: 6 injuries for 94 days. Almost 16 days per injury.
I get an average of 16 injuries per season per account. With an average days of 4.1 per injury. 66 injury days total per account. Say I heal 50% of them per account, so 8 injuries and 33 days, and 12 red packs per injury = 96 packs. I get ~56 red packs from gifts and research center per season. That leaves me ~40 short. THAT IS WHY I TANK! Every season will most likely cost you red packs from many injuries. If you tank, you can laugh away the injuries every 2nd season while you stockpile reds, greens and blues.
2 seasons ago, one of my accounts had just over 500 reds. It currently sits at 387 because this account has been hit the hardest this season. Not to mention that I bought a bunch of players this tanking season and heal them asap so they dont miss any training. I usually give them one season to make enough points to have a special ability by the age of 19.
All that to say: just use the 5 red packs to heal anything over 5 days. Yes, broken legs are devastating IF YOU DONT HAVE 15 RED PACKS, but otherwise, they are just an annoyance.
Last edited by Sully; 06-25-2015 at 08:17 PM.
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Groundhog Day visiting level - 58 -
considering quitting, since nothing is improved for veterans ... nothing and pay to win has become to dominante
FireCats is testing level - 36 -