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  1. #1
    Famous iamdjw's Avatar
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    Quote Originally Posted by July Fourth View Post
    Yes I'm normally around 50+ at halfway, but maybe this is showing that things are tough at L16, even with a quality thats more than 10 points average than the rest of the league, At least it looks comfortable now for us as far as winning the league is concerned.
    Yeah could be and yep looks like it's all done as far as winners are for you.

  2. #2
    VIP July Fourth's Avatar
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    Time to watch videos again... come on I want 20 greens...
    *Retired From Top Eleven*

  3. #3
    VIP July Fourth's Avatar
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    Quote Originally Posted by July Fourth View Post
    Time to watch videos again... come on I want 20 greens...
    OMG like... 1 Green Booster...
    *Retired From Top Eleven*

  4. #4
    VIP dv8r's Avatar
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    My league opponent has 2 players suspended for tomorrow.. Shame I play her in 2 days time.

    5 points clear of 2nd and 6 of 3rd. We all still have to play each other.

    Hmm.. to counter or not to counter... I'm still in 2 minds of all this counter malarkey. These guys are no pushovers either


    Season 15 - Level 15

    League Winners (14) - Levels 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
    26-0-0 league (4) - Levels 3, 4, 7 & 8
    Undefeated in league (11) - Levels 3, 4, 5, 6, 7, 8, 10, 12, 13, 14
    Cup winners (2) - Level 1 & 14
    Cup 3rd place (1) - Level 12
    Champions League Winners (10) - Levels 2, 3, 4, 5, 7, 10, 11, 12, 13, 14
    Champions League Runners up(1) - Level 9






    >My team<

  5. #5
    VIP July Fourth's Avatar
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    Quote Originally Posted by dv8r View Post
    My league opponent has 2 players suspended for tomorrow.. Shame I play her in 2 days time.

    5 points clear of 2nd and 6 of 3rd. We all still have to play each other.

    Hmm.. to counter or not to counter... I'm still in 2 minds of all this counter malarkey. These guys are no pushovers either
    What really annoys me about this game is you don't get to see who is injured in other players team... Everyone knows in real life that Jack Wilshere is injured, so we should know whos out injured for opponents.
    *Retired From Top Eleven*

  6. #6
    Famous iamdjw's Avatar
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    Quote Originally Posted by July Fourth View Post
    OMG like... 1 Green Booster...
    I had 3 it's annoying as I'm out of greens now after my training. And need more to get my 3 new players bought yesterday

  7. #7
    VIP July Fourth's Avatar
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    Quote Originally Posted by iamdjw View Post
    I had 3 it's annoying as I'm out of greens now after my training. And need more to get my 3 new players bought yesterday
    Why can't I swap blues for greens or reds???
    *Retired From Top Eleven*

  8. #8
    Famous iamdjw's Avatar
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    Quote Originally Posted by July Fourth View Post
    Why can't I swap blues for greens or reds???
    Yeah that would be cool. I have loads of blue

  9. #9
    VIP July Fourth's Avatar
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    Quote Originally Posted by iamdjw View Post
    Yeah that would be cool. I have loads of blue
    345 and counting... Its been rising a lot recently in the last few days since I have now played 11 friendlies and I will play some more friendlies tomorrow as well.
    *Retired From Top Eleven*

  10. #10
    Famous Morgan O'Bree's Avatar
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    League, Matchday 13:



    For this match we had our full reserve team going out (plus Mark Lenders). Even on that, our quality was still about 12 points higher. And obviously, nonetheless the game engine tried its best. The opponent wasn't active, which meant a useless 12% more ball possession, and using 4-5-1 flat. As countermeasure, we used the 3-5-2 V (no dmc) willing for the kill with ou superior class since the start. Mellow took the first blood at minute 24, but we were already noticing that they had a couple of occasions (stopped before the area). Biengasky doubled the gap in the second half at minute 51, right before we changed into a more fitting 4-1-2-1-2. From there (52') it was an ok corral: we had at least 10-12 clear occasions with "goes wide!" alwais as last text. Ofc, they scored at minute 73 with their DC Kaportu (form: 5) from a normal play action (how good to take a goal on action by a dc, not even counter).

    That was a good enough prelude for the CL match.

    Statistics:

    Scorers:Mellow, Biegansky, Kaportu.
    MoM: Mark Lenders, New Team, (9)

    Champions League, last 16, 1st Leg:

    Real Leon 1 - 4 New Team



    Despite the wide result, it was another attempt for the game engine to take our ass upside-down. We were playing away with a way weaker team (30.2 vs 17.6) and we had every single main player with its own 99 mor/con ready. Real Leon opted for a 3N-1-4N-2 with a flat midfield, to which we answered with a 4-5-1 aggressive V. The plan was to pinch their MR and ML between our red arrowed DL/DR and normal going AMR/AML. WIth the DMC Julian Ross set with offensive orders, we wanted to pair up the MCs too to create space for him, while against 3 DC we thought our 2 totally free AMs could very easily attack their rear flanks which were totally unguarded, while Hutton in the middle could easily overpower his marker. Which worked as planned since we held the ball with a 65% supremacy even being away. Point was, tho, that as for the League match we had, from minute 4 to minute 24, at least 10 "He got past defense! only the last defender/keeper to go!" followed by as many needed "it fails". Even when we got ahead with ROss which, as planned, turned to be free near the goal (30') we easily noticed something was going on (Ross, again scored, again just a 5 as score at match end-i'm desperate for a playmaker ability scout to suck so much, sigh); that's why since we were overwhelming the second half saw Mark Lenders getting in for the AMR Danny Mellow. We thought the 4-1-2-1-2 we so much love would prove effective, as we wanted to absolutely score more goals in the away match. Again, the second half opened with an Ok-corral towards their goal, which didn't bring anything but rage. Then, in the most pressuring point, Hutton got fouled inside the area and we got a penalty. We were ready to cheer for him, when suddenly we saw Becker going for it (at home, i checked back my PT list just to find Hutton was the first to shoot and Becker 2nd - wtf -) even with Hutton on the field, and something weird actually happened: Becker fails the penalty, and they immediatly tie 1-1 with their MC Sambola. Thanking Nordeus for plotting against stronger teams, we hereby decided to CRUSH these maggots and we immediatly took out Mr. DUmbassPrince Julian Ross, for our young AMR Biegansky, reforming into a very offensive 4-2N-2W-2. In about 4 minutes, the match turned into a bloody mess with Biegansky, Hutton and Lenders pulverizing any precedent resist attempt (78', 81', 85'). With a 1-4 cashed up, we're optimistic for passing the turn. We also did conclude with counters to 3DC-1DMC teams has to play around 2 STs to result effective. We also experimented the same module (4-2N-2W-2) on a same 3-1-4-2 formation with our second team and crushed them 3-0, hence concluding it might be the natural counter to use in the future.

    Statistics:

    Scorers: Ross (A:Mellow), Sambola, Biegansky (A:Becker), Hutton (A:Lenders), Lenders (A: Diamond).
    Mom: Mark Lenders (9), New Team.

    League halfway standings:



    Super close as expected. Apart from Baku (28), the 4th has the best quality (23 or so). Tomorrow i'll play the 3rd trying to get ahead more, and since they are the ones who beat me 0-3 in the first matchday (still couldn't understand how his 4-4-2 Flat scored 3 times vs my 4-1-2-1-2 o.o), i'll try go for an overkill.
    Last edited by Morgan O'Bree; 03-25-2013 at 02:18 AM.