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  1. #1
    VIP dv8r's Avatar
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    Quote Originally Posted by Morgan O'Bree View Post

    Super close as expected. Apart from Baku (28), the 4th has the best quality (23 or so). Tomorrow i'll play the 3rd trying to get ahead more, and since they are the ones who beat me 0-3 in the first matchday (still couldn't understand how his 4-4-2 Flat scored 3 times vs my 4-1-2-1-2 o.o), i'll try go for an overkill.
    I'm still trying to figure out how the 4-1-2-1-2 narrow was a counter formation against a 4-4-2 in the first place. It leaves the ML and MR single marked and having red arrows on his ML and MR could be deadly... If going by the Zonal Marking logic then if anything, a 4-4-2 would counter a 4-1-2-1-2 narrow.

    And I wouldn't rely on counter formations to be honest. I tend to win by more if I use my own style and formation rather than using a counter formation


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  2. #2
    Famous Morgan O'Bree's Avatar
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    Quote Originally Posted by dv8r View Post
    I'm still trying to figure out how the 4-1-2-1-2 narrow was a counter formation against a 4-4-2 in the first place. It leaves the ML and MR single marked and having red arrows on his ML and MR could be deadly... If going by the Zonal Marking logic then if anything, a 4-4-2 would counter a 4-1-2-1-2 narrow.

    And I wouldn't rely on counter formations to be honest. I tend to win by more if I use my own style and formation rather than using a counter formation
    So far all the maches vs 4-4-2 flat apart from that (i didn't complete my team yet at time) i won with at least a 3 goal difference, not taking any goals. With him, if i recall, he might not have had the 4-4-2 at tim, gotta check.

  3. #3
    VIP dv8r's Avatar
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    Quote Originally Posted by Morgan O'Bree View Post
    So far all the maches vs 4-4-2 flat apart from that (i didn't complete my team yet at time) i won with at least a 3 goal difference, not taking any goals. With him, if i recall, he might not have had the 4-4-2 at tim, gotta check.
    Are you a superior quality to your opponent? Because I used 4-3-2-1 against 3-2-3-2 in L3 and beat lots of teams without problems. So counter formations are useless if you're far superior


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    Quote Originally Posted by Morgan O'Bree View Post
    (Aiamond)
    Like how the smiley messed up Diamond's name...
    *Retired From Top Eleven*

  5. #5
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    Quote Originally Posted by Morgan O'Bree View Post
    League, Matchday 13:



    For this match we had our full reserve team going out (plus Mark Lenders). Even on that, our quality was still about 12 points higher. And obviously, nonetheless the game engine tried its best. The opponent wasn't active, which meant a useless 12% more ball possession, and using 4-5-1 flat. As countermeasure, we used the 3-5-2 V (no dmc) willing for the kill with ou superior class since the start. Mellow took the first blood at minute 24, but we were already noticing that they had a couple of occasions (stopped before the area). Biengasky doubled the gap in the second half at minute 51, right before we changed into a more fitting 4-1-2-1-2. From there (52') it was an ok corral: we had at least 10-12 clear occasions with "goes wide!" alwais as last text. Ofc, they scored at minute 73 with their DC Kaportu (form: 5) from a normal play action (how good to take a goal on action by a dc, not even counter).

    That was a good enough prelude for the CL match.

    Statistics:

    Scorers:Mellow, Biegansky, Kaportu.
    MoM: Mark Lenders, New Team, (9)

    Champions League, last 16, 1st Leg:

    Real Leon 1 - 4 New Team



    Despite the wide result, it was another attempt for the game engine to take our ass upside-down. We were playing away with a way weaker team (30.2 vs 17.6) and we had every single main player with its own 99 mor/con ready. Real Leon opted for a 3N-1-4N-2 with a flat midfield, to which we answered with a 4-5-1 aggressive V. The plan was to pinch their MR and ML between our red arrowed DL/DR and normal going AMR/AML. WIth the DMC Julian Ross set with offensive orders, we wanted to pair up the MCs too to create space for him, while against 3 DC we thought our 2 totally free AMs could very easily attack their rear flanks which were totally unguarded, while Hutton in the middle could easily overpower his marker. Which worked as planned since we held the ball with a 65% supremacy even being away. Point was, tho, that as for the League match we had, from minute 4 to minute 24, at least 10 "He got past defense! only the last defender/keeper to go!" followed by as many needed "it fails". Even when we got ahead with ROss which, as planned, turned to be free near the goal (30') we easily noticed something was going on (Ross, again scored, again just a 5 as score at match end-i'm desperate for a playmaker ability scout to suck so much, sigh); that's why since we were overwhelming the second half saw Mark Lenders getting in for the AMR Danny Mellow. We thought the 4-1-2-1-2 we so much love would prove effective, as we wanted to absolutely score more goals in the away match. Again, the second half opened with an Ok-corral towards their goal, which didn't bring anything but rage. Then, in the most pressuring point, Hutton got fouled inside the area and we got a penalty. We were ready to cheer for him, when suddenly we saw Becker going for it (at home, i checked back my PT list just to find Hutton was the first to shoot and Becker 2nd - wtf -) even with Hutton on the field, and something weird actually happened: Becker fails the penalty, and they immediatly tie 1-1 with their MC Sambola. Thanking Nordeus for plotting against stronger teams, we hereby decided to CRUSH these maggots and we immediatly took out Mr. DUmbassPrince Julian Ross, for our young AMR Biegansky, reforming into a very offensive 4-2N-2W-2. In about 4 minutes, the match turned into a bloody mess with Biegansky, Hutton and Lenders pulverizing any precedent resist attempt (78', 81', 85'). With a 1-4 cashed up, we're optimistic for passing the turn. We also did conclude with counters to 3DC-1DMC teams has to play around 2 STs to result effective. We also experimented the same module (4-2N-2W-2) on a same 3-1-4-2 formation with our second team and crushed them 3-0, hence concluding it might be the natural counter to use in the future.

    Statistics:

    Scorers: Ross (A:Mellow), Sambola, Biegansky (A:Becker), Hutton (A:Lenders), Lenders (A: Diamond).
    Mom: Mark Lenders (9), New Team.

    League halfway standings:



    Super close as expected. Apart from Baku (28), the 4th has the best quality (23 or so). Tomorrow i'll play the 3rd trying to get ahead more, and since they are the ones who beat me 0-3 in the first matchday (still couldn't understand how his 4-4-2 Flat scored 3 times vs my 4-1-2-1-2 o.o), i'll try go for an overkill.

    First result is really wierd, you should score a lot of goals...
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  6. #6
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    It all changes once you start playing good players from lvl 7 up, you do know that a 400 word match round up should be sent to Sports night no just the forum.
    Last edited by thon; 03-25-2013 at 01:38 AM.

  7. #7
    VIP July Fourth's Avatar
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    Quote Originally Posted by thon View Post
    It all changes once you start playing good players from lvl 7 up, you do know that a 400 word match round up should be sent to Sports night no just the forum.
    LOL... Yeah, I try to keep mine down to a paragraph or 2, depending on what happened and how important the game was, If its a dead rubber, I wont say much and just explain the goals.

    People writing stories is great, It keeps me entertained, better than all these complaints about the game that most people post about here.
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  8. #8
    Famous Morgan O'Bree's Avatar
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    Quote Originally Posted by dv8r View Post
    Are you a superior quality to your opponent? Because I used 4-3-2-1 against 3-2-3-2 in L3 and beat lots of teams without problems. So counter formations are useless if you're far superior
    Usually yeah. But as what you told before, i noticed that pulling blue arrow on the DMC while pulling red arrows on your DL/DR makes them void the ML/MR s you spoke of still retaining coverage on the back. Having a SS AMC helps to breaking the balance if you put him either normal or red arrow when you face 3 DCs.

    On top of that, it's a great formation cause with 1/2 player changes it allows you to play whatever formation. I can switch to 4-5-1 V, 3-5-2, 4-4-1-1, 3-1-4-2 all with one player change. It's the most versatile formation, imho, if build around with coverin double roles on players.

    Quote Originally Posted by thon View Post
    It all changes once you start playing good players from lvl 7 up, you do know that a 400 word match round up should be sent to Sports night no just the forum.
    Thou are allowed to choose not to read, mortal

  9. #9
    VIP dv8r's Avatar
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    Quote Originally Posted by Morgan O'Bree View Post
    Usually yeah. But as what you told before, i noticed that pulling blue arrow on the DMC while pulling red arrows on your DL/DR makes them void the ML/MR s you spoke of still retaining coverage on the back. Having a SS AMC helps to breaking the balance if you put him either normal or red arrow when you face 3 DCs.

    On top of that, it's a great formation cause with 1/2 player changes it allows you to play whatever formation. I can switch to 4-5-1 V, 3-5-2, 4-4-1-1, 3-1-4-2 all with one player change. It's the most versatile formation, imho, if build around with coverin double roles on players.
    I have plenty of players with double roles and some with 3 roles. I can turn 4-5-1 V to butterfly and then to the WM formation without using any subs. It's also easy to rotate for injury.. Having DL/DML, DML/ML, ML/AML, AML/AMC, AMC/AMR, AMR/MR, MR/DMR, DMR/DMC, DC/DMC, DC/DR, DL/DC/DR along with 4 MCs and 3 ST, 2 GK is pretty much all you need. Having MC and ST with a 2nd position is even better if you can get hold of one.

    It covers all positions at least twice and as you can see you can simply rotate clockwise if one player gets injured. Do this and you're less likely to complain about not having players to cover injuries. Just look at my squad, I have everything covered at least twice apart from ML/MR because I hardly ever need them


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  10. #10
    Famous Morgan O'Bree's Avatar
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    Quote Originally Posted by dv8r View Post
    I have plenty of players with double roles and some with 3 roles. I can turn 4-5-1 V to butterfly and then to the WM formation without using any subs. It's also easy to rotate for injury.. Having DL/DML, DML/ML, ML/AML, AML/AMC, AMC/AMR, AMR/MR, MR/DMR, DMR/DMC, DC/DMC, DC/DR, DL/DC/DR along with 4 MCs and 3 ST, 2 GK is pretty much all you need. Having MC and ST with a 2nd position is even better if you can get hold of one.

    It covers all positions at least twice and as you can see you can simply rotate clockwise if one player gets injured. Do this and you're less likely to complain about not having players to cover injuries. Just look at my squad, I have everything covered at least twice apart from ML/MR because I hardly ever need them
    Yeah, same for me on ml/mrs lol. Anyways, i think you should alwai have a MAIN module, while covering up for others from that. I almost alwais use my usual 4-1-2-1-2 to start, and adjust it on the way.

    I do believe so far:
    1-Using usual modules makes you team play better. I do think some kind of data is stored about your formations, and the most used are likely to be played better.
    2-Buying/changing many players (through season, not at season's start) lowers your rates and play style. A formation made with the ones used to play it will perform better than a team where 7 new ppl were bought.
    3-Arrows are not likely to cover another role: a DL with red arrow won't play as DML (what would blue arrow would make him, then, btw.), as an amc with blue arrow won't be a MC. I do simply think those are indications about the players approach. Red arrow = push, blue arow = wait. An offside trap using blue arrows on the dl/dr will fail, as well as a playstyle on the sides won't break through the DL/DRs if on "wait" approach. Most likely you'll get pressured by them. It could be used to drag out positions on 3-4 man defenses, using blue arrows to drag out the sides while using red arrows on the middle to break there. Today i played on sides with red arrows on AML/R, DL/R, and used blue ones on my ST and MCs. 10 minutes later my ST blown the winning pass for my AML who scored.

    On a side note:



    I took em while so lil, they grew so fast :[
    Last edited by Morgan O'Bree; 03-25-2013 at 02:36 AM.