345 and counting... Its been rising a lot recently in the last few days since I have now played 11 friendlies and I will play some more friendlies tomorrow as well.
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League, Matchday 13:
http://i50.tinypic.com/bepzb.png
For this match we had our full reserve team going out (plus Mark Lenders). Even on that, our quality was still about 12 points higher. And obviously, nonetheless the game engine tried its best. The opponent wasn't active, which meant a useless 12% more ball possession, and using 4-5-1 flat. As countermeasure, we used the 3-5-2 V (no dmc) willing for the kill with ou superior class since the start. Mellow took the first blood at minute 24, but we were already noticing that they had a couple of occasions (stopped before the area). Biengasky doubled the gap in the second half at minute 51, right before we changed into a more fitting 4-1-2-1-2. From there (52') it was an ok corral: we had at least 10-12 clear occasions with "goes wide!" alwais as last text. Ofc, they scored at minute 73 with their DC Kaportu (form: 5) from a normal play action (how good to take a goal on action by a dc, not even counter).
That was a good enough prelude for the CL match.
Statistics:
Scorers:Mellow, Biegansky, Kaportu.
MoM: Mark Lenders, New Team, (9)
Champions League, last 16, 1st Leg:
Real Leon 1 - 4 New Team
http://i50.tinypic.com/2ccp2qh.png
Despite the wide result, it was another attempt for the game engine to take our ass upside-down. We were playing away with a way weaker team (30.2 vs 17.6) and we had every single main player with its own 99 mor/con ready. Real Leon opted for a 3N-1-4N-2 with a flat midfield, to which we answered with a 4-5-1 aggressive V. The plan was to pinch their MR and ML between our red arrowed DL/DR and normal going AMR/AML. WIth the DMC Julian Ross set with offensive orders, we wanted to pair up the MCs too to create space for him, while against 3 DC we thought our 2 totally free AMs could very easily attack their rear flanks which were totally unguarded, while Hutton in the middle could easily overpower his marker. Which worked as planned since we held the ball with a 65% supremacy even being away. Point was, tho, that as for the League match we had, from minute 4 to minute 24, at least 10 "He got past defense! only the last defender/keeper to go!" followed by as many needed "it fails". Even when we got ahead with ROss which, as planned, turned to be free near the goal (30') we easily noticed something was going on (Ross, again scored, again just a 5 as score at match end-i'm desperate for a playmaker ability scout to suck so much, sigh); that's why since we were overwhelming the second half saw Mark Lenders getting in for the AMR Danny Mellow. We thought the 4-1-2-1-2 we so much love would prove effective, as we wanted to absolutely score more goals in the away match. Again, the second half opened with an Ok-corral towards their goal, which didn't bring anything but rage. Then, in the most pressuring point, Hutton got fouled inside the area and we got a penalty. We were ready to cheer for him, when suddenly we saw Becker going for it (at home, i checked back my PT list just to find Hutton was the first to shoot and Becker 2nd - wtf -) even with Hutton on the field, and something weird actually happened: Becker fails the penalty, and they immediatly tie 1-1 with their MC Sambola. Thanking Nordeus for plotting against stronger teams, we hereby decided to CRUSH these maggots and we immediatly took out Mr. DUmbassPrince Julian Ross, for our young AMR Biegansky, reforming into a very offensive 4-2N-2W-2. In about 4 minutes, the match turned into a bloody mess with Biegansky, Hutton and Lenders pulverizing any precedent resist attempt (78', 81', 85'). With a 1-4 cashed up, we're optimistic for passing the turn. We also did conclude with counters to 3DC-1DMC teams has to play around 2 STs to result effective. We also experimented the same module (4-2N-2W-2) on a same 3-1-4-2 formation with our second team and crushed them 3-0, hence concluding it might be the natural counter to use in the future.
Statistics:
Scorers: Ross (A:Mellow), Sambola, Biegansky (A:Becker), Hutton (A:Lenders), Lenders (A: Diamond).
Mom: Mark Lenders (9), New Team.
League halfway standings:
http://i50.tinypic.com/2i7miv7.png
Super close as expected. Apart from Baku (28), the 4th has the best quality (23 or so). Tomorrow i'll play the 3rd trying to get ahead more, and since they are the ones who beat me 0-3 in the first matchday (still couldn't understand how his 4-4-2 Flat scored 3 times vs my 4-1-2-1-2 o.o), i'll try go for an overkill.
I'm still trying to figure out how the 4-1-2-1-2 narrow was a counter formation against a 4-4-2 in the first place. It leaves the ML and MR single marked and having red arrows on his ML and MR could be deadly... If going by the Zonal Marking logic then if anything, a 4-4-2 would counter a 4-1-2-1-2 narrow.
And I wouldn't rely on counter formations to be honest. I tend to win by more if I use my own style and formation rather than using a counter formation
It all changes once you start playing good players from lvl 7 up, you do know that a 400 word match round up should be sent to Sports night no just the forum.;)
LOL... Yeah, I try to keep mine down to a paragraph or 2, depending on what happened and how important the game was, If its a dead rubber, I wont say much and just explain the goals.
People writing stories is great, It keeps me entertained, better than all these complaints about the game that most people post about here.
I like that someone can get in to the game that much that they can take it so personally.
Usually yeah. But as what you told before, i noticed that pulling blue arrow on the DMC while pulling red arrows on your DL/DR makes them void the ML/MR s you spoke of still retaining coverage on the back. Having a SS AMC helps to breaking the balance if you put him either normal or red arrow when you face 3 DCs.
On top of that, it's a great formation cause with 1/2 player changes it allows you to play whatever formation. I can switch to 4-5-1 V, 3-5-2, 4-4-1-1, 3-1-4-2 all with one player change. It's the most versatile formation, imho, if build around with coverin double roles on players.
Thou are allowed to choose not to read, mortal :cool:
I have plenty of players with double roles and some with 3 roles. I can turn 4-5-1 V to butterfly and then to the WM formation without using any subs. It's also easy to rotate for injury.. Having DL/DML, DML/ML, ML/AML, AML/AMC, AMC/AMR, AMR/MR, MR/DMR, DMR/DMC, DC/DMC, DC/DR, DL/DC/DR along with 4 MCs and 3 ST, 2 GK is pretty much all you need. Having MC and ST with a 2nd position is even better if you can get hold of one.
It covers all positions at least twice and as you can see you can simply rotate clockwise if one player gets injured. Do this and you're less likely to complain about not having players to cover injuries. Just look at my squad, I have everything covered at least twice apart from ML/MR because I hardly ever need them
Yeah, same for me on ml/mrs lol. Anyways, i think you should alwai have a MAIN module, while covering up for others from that. I almost alwais use my usual 4-1-2-1-2 to start, and adjust it on the way.
I do believe so far:
1-Using usual modules makes you team play better. I do think some kind of data is stored about your formations, and the most used are likely to be played better.
2-Buying/changing many players (through season, not at season's start) lowers your rates and play style. A formation made with the ones used to play it will perform better than a team where 7 new ppl were bought.
3-Arrows are not likely to cover another role: a DL with red arrow won't play as DML (what would blue arrow would make him, then, btw.), as an amc with blue arrow won't be a MC. I do simply think those are indications about the players approach. Red arrow = push, blue arow = wait. An offside trap using blue arrows on the dl/dr will fail, as well as a playstyle on the sides won't break through the DL/DRs if on "wait" approach. Most likely you'll get pressured by them. It could be used to drag out positions on 3-4 man defenses, using blue arrows to drag out the sides while using red arrows on the middle to break there. Today i played on sides with red arrows on AML/R, DL/R, and used blue ones on my ST and MCs. 10 minutes later my ST blown the winning pass for my AML who scored.
On a side note:
http://i47.tinypic.com/2u4sos7.png
I took em while so lil, they grew so fast :[
I believe arrows indicate the mentality of the player. Red = attacking and blue = defensive.
I believe they are also used to exploit weaknesses in the opponents team. Using red arrows on wide players along with down both flanks will produce a more attacking wing play style. Also using too many arrows can produce strange results. I just stick with 4 or 5 at most
Yesterday,
2-0 in CL
4-0 in League
Attachment 3982
im trying to undefeated this season.just hope...n my cl going so well yesterday. beat away game 5-0 58star vs 50star
hi all iam in the level 3 and i win always league but the problem is i cant save tokens cause i must buy players every season and there is compition in the market always . want to know in higher level will take same tokens or will be more any one if please can tell me in details about higher levels iam curios
thanks for all
https://apps.facebook.com/topeleven/...0&fb_bmpos=3_0
I'm a beginner and winning every game, so far, in the bottom league, but would appreciate any tips. I tried, without success, to sell one of my unused players. I haven't got any tokens, and prefer not to purchase.
And.... I got ****ing trolled again! Home match, q30 vs q22, 4-3-1-2 vs 4-3-3 and not only he won 0-1, but first half he had same possession even being inactive wirh me having one more on midfield. Ofc match was the usual **** game of failing the last shoot x10 times while he scored first try. Well **** you nordeus and your fkin ****ty game engine.
/rant
We won with 4-2 away in league :) 12 more points then 2nd.
Balkan Boyz - Matchday 15 & 16 (Sz.3 - lvl3)
LEAGUE: ROUND 13 & 14 + CL Eight-finals 1/8
http://i48.tinypic.com/2711t.jpg
As you all can see, We did the "thing" that was expected to be done - To win! :D:p
In the first game we didnt have any difficulties with beating the US team "Dani FC" away. The goalscorers was Zlatan Ibrahimović (x1), Miralem Pjanić (x3 - hattrick), Dejan Stanković (x1), Luka Modrić (x1) and Mario Mandžukić (x1). In the second game we faced the German team "FC StrikeForce" in the CL 1/8 - finals and it went quite good! Despite their home advantage and that our left defender became injured in the 3rd minute, we managed to beat them with 1 - 3. M. Mandžukić and Z.Ibrahimović managed to score one goal each in the first half, and M.Mandžukić definitely killed the game in the beginning of the 2nd half with his 0 - 3 goal. The hometeam managed to score a goal 15min from the end, but it didnt change the outcome of the game. This win gives us a slight advantage in the return that will be played tomorrow and I´m confident that we will be able to celebrate as one of the eight teams that will qualify for the quarter-finals ;)
In the third game we faced the Armenian team "FC Mehmet Yanar" which we managed to beat with 0 - 3, despite the fact that we got 2 players (one DC and one MR) injured and another MC sent off in the 2nd (which was *ucking frustrating as well). Nenad Tomović, Abid Kovačević and Miralem Pjanić scored a goal each.
Tomorrow we will be playing the 15th round of the league against our biggest rival "FC KULA" and then we are off to play the 2nd leg of the 1/8 in the Champions league and we are (as always) aiming for 6 points!
Over & out! ;)
Match statistic....gotta love it.
http://i47.tinypic.com/2khbp5.png
So. Fkin. Pissed. Off.
What do you think? :cool:
http://i46.tinypic.com/swstom.jpg
http://i47.tinypic.com/35cr8f4.jpg
What s worse is my dmc. Scout, q36, playmaker S.A. And avg score this season 4.5 -.- let alone how hard to find a good playmaker, i do think it s the main cause of these crap results. It s like i m playing with 10. Been 10 days i try to find a replacement but not even q25 shows up.
Inconsistent results yesterday. Beat a title rival 4-1 yesterday before losing to a lower quality team 3-1 away in the CL (though due to how close the times were between league and CL games, I had to play my backup team, with the first teamers coming on as subs when needed).
Playing a team that has not won a game at all this season, so should be an easy three points tonight.
UYFC United's latest result: 12-0
More to fight. So far this season:
Attachment 3990
Our goal machine, as usual, Lionel Messi. Grew up since the club started :cool:
Attachment 3992
July Fourth 2-0 CHIFLY League Round 14
July Fourth 104.0 3W-4-1-2 - CHIFLY 91.6 4-2-2-2 Hexagon.
After the trouble between the 2 teams in the first days encounter with CHIFLY playing on hard tackling and injuring 2 of our most important players on the first day of the season, we decided to play the reserve team, YES our reserve team! That also included a 1* and 2* midfielder in the starting line-up, since we were 8 points clear anyways we don't consider our position at the top of the league underthreat anymore, We were looking for a bit of payback here for what really annoyed me on League Round 1. Both of our goals came from no other than Robbie Savage, First goal came when P.McNamara played to Savage onside to get in behind the defence and curl it past the helpless keeper on 12 minutes, and the second came from a Miku corner crossed into Savages head to power it past the keeper to make it 2-0, There you go... CHIFLY taught a footballing lesson and sent back on the plane to spain crying because they could not cringe any of my important players except for the 1* MC who is out for 2 days... but thats no concern to me...
CHIFLY TROLLED.
Goals: Savage (12,32) MOTM: Savage.
Lets hope the game engine has finished with it's hickups for this season. Yesterday & the day before been enough. Bye bye 26 - 0 - 0.
Attachment 3995
Today we had a 0 - 7 victory against the #7.