Quote Originally Posted by Morgan O'Bree View Post
Yeah, same for me on ml/mrs lol. Anyways, i think you should alwai have a MAIN module, while covering up for others from that. I almost alwais use my usual 4-1-2-1-2 to start, and adjust it on the way.

I do believe so far:
1-Using usual modules makes you team play better. I do think some kind of data is stored about your formations, and the most used are likely to be played better.
2-Buying/changing many players (through season, not at season's start) lowers your rates and play style. A formation made with the ones used to play it will perform better than a team where 7 new ppl were bought.
3-Arrows are not likely to cover another role: a DL with red arrow won't play as DML (what would blue arrow would make him, then, btw.), as an amc with blue arrow won't be a MC. I do simply think those are indications about the players approach. Red arrow = push, blue arow = wait. An offside trap using blue arrows on the dl/dr will fail, as well as a playstyle on the sides won't break through the DL/DRs if on "wait" approach. Most likely you'll get pressured by them. It could be used to drag out positions on 3-4 man defenses, using blue arrows to drag out the sides while using red arrows on the middle to break there. Today i played on sides with red arrows on AML/R, DL/R, and used blue ones on my ST and MCs. 10 minutes later my ST blown the winning pass for my AML who scored.

On a side note:



I took em while so lil, they grew so fast :[
I believe arrows indicate the mentality of the player. Red = attacking and blue = defensive.

I believe they are also used to exploit weaknesses in the opponents team. Using red arrows on wide players along with down both flanks will produce a more attacking wing play style. Also using too many arrows can produce strange results. I just stick with 4 or 5 at most