There are always bad spins in that sense, but it's pretty obvious that in higher levels there are much less injuries than in lower levels.
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@HairDryer
I'm agree with you. M-our-in-ho [Mourinho :p] challenge was a strong prove that game engine controls everything, sometimes I feel that we are just dummy managers :p
so can you explain me how the skills of those players affect the performance in the game ?
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or those players @Peter posted here #224 ?
https://forum.topeleven.com/top-elev...-ready-23.html
I have 12 teams, some of them at LV1 (with the relative grass lv quality).
the frequency of injuries is about the same with my LV33 team with full stadium and usually the abnormal formation (or very bad morale affect it and not the grass).
If I 'll remember, I 'll make a post about the injuries of two teams in the first round.
About morale, doesn't matter.
Excellent, very good, good is ok.
I don't bother to keep full morale in my players.
I leave it more to use it as an indicator to see which player maybe is out of form.
When they go to bad, then I give a double blue to fill the bar.
I would gladly exchange my blue packs with some greens :p
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That's the team right now.
One draw and the rest are victories.
@Nik I think these players are from assos world no.20 ,i saw them too and i don't get it,there are 4 teams in that assos with overall quality between 60% and 81.5%,previous season treble winners,with all the players power traind mainly at 3,4 skills (fitness,strength,aggression,speed)
For me this has no logic ❗
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Well, that's a recent Myth -
saying that (some) Vietnamese keep their players in medium-low quality but increase some specific skills to extreme high numbers.
With that way, they keep the draw (by quality) low but those players can perform like Ninja mutant turtles in the pitch -
lol
Which means they only use the very hard drills of Physical&Mental drills. (Gym and Sprint). I am the one who don't believe all the skills work in a way that they should be, but it is logical, since their players conditions may last longer than their opponents on the field. Considering that the condition is one of the most important things by means of determining the performance of players, it would work.
For me,from what I'm seeing,it proves that if you have players power trained only at 1 skill and i will take as example that crazy gk fitness over 5000% + speed (grey skill) over 2000% and all the other skills at 1%,having physical & mental average over 1000 % you'll have the winning recipe,as in my opinion,like this you will fool the engine
It has no logic a gk like this to score 116 goals in 200 games,just with fitness and speed (most probably his goals are from fk's)
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